// Copyright 2026 RLoris

using UnrealBuildTool;

public class ArrayHelper : ModuleRules
{
	public ArrayHelper(ReadOnlyTargetRules target) : base(target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
		PrecompileForTargets = PrecompileTargetsType.Any;
		
		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core"
			}
		);
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"CoreUObject",
				"Engine"
			}
		);
	}
}
