// Copyright 2019-Present LexLiu. All Rights Reserved.

using UnrealBuildTool;

public class LTween : ModuleRules
{
	public LTween(ReadOnlyTargetRules Target) : base(Target)
    {
        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
        PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
				"Engine",
				
				// ... add other public dependencies that you statically link with here ...
			}
            );
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"CoreUObject",
				"UMG",
				"SlateCore",
				// ... add private dependencies that you statically link with here ...	
			}
			);
		
		
		DynamicallyLoadedModuleNames.AddRange(
			new string[]
			{
				// ... add any modules that your module loads dynamically here ...
			}
			);

    }
}
