/* Copyright UNmisterIZE(Sebastien Durocher) 2025 All Rights Reserved.
Project: NoiseMapGenerator Plugin */

using UnrealBuildTool;

public class NoiseMapGenerator : ModuleRules
{
	public NoiseMapGenerator(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(new string[]
		{
			"Core", "CoreUObject", "Engine"
		});

		PrivateDependencyModuleNames.AddRange(new string[]
		{
			"Slate", "SlateCore", "EditorStyle", "UnrealEd",
			"Projects", "InputCore", "ToolMenus", "AssetTools",
			"AssetRegistry", "RenderCore", "RHI", "DeveloperSettings"
		});
	}
}