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// Copyright Steve Streeting 2022
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// Released under the MIT license https://opensource.org/license/MIT/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "EditorReimportHandler.h"
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#include "SUDSScriptFactory.h"
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#include "SUDSScriptReimportFactory.generated.h"
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// Reimports a USUDSScriptFactory asset
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// Necessary to get the import pop-up
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UCLASS()
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class USUDSScriptReimportFactory : public USUDSScriptFactory, public FReimportHandler
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{
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GENERATED_BODY()
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public:
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USUDSScriptReimportFactory();
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//~ Begin FReimportHandler Interface
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virtual bool CanReimport(UObject* Obj, TArray<FString>& OutFilenames) override;
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virtual void SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths) override;
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virtual EReimportResult::Type Reimport(UObject* Obj) override;
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virtual int32 GetPriority() const override;
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//~ End FReimportHandler Interface
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};
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