Initial push to repo
This commit is contained in:
17
.gitattributes
vendored
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17
.gitattributes
vendored
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@@ -0,0 +1,17 @@
|
||||
# Unreal Engine Binary Assets
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
*.udk filter=lfs diff=lfs merge=lfs -text
|
||||
# Raw source files (large)
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
*.otf filter=lfs diff=lfs merge=lfs -text
|
||||
*.pur filter=lfs diff=lfs merge=lfs -text
|
||||
76
.gitignore
vendored
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76
.gitignore
vendored
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@@ -0,0 +1,76 @@
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
.vsconfig
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/**/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
BUILD/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/**/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
8
.idea/.idea.Faye.dir/.idea/.gitignore
generated
vendored
Normal file
8
.idea/.idea.Faye.dir/.idea/.gitignore
generated
vendored
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@@ -0,0 +1,8 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/projectSettingsUpdater.xml
|
||||
/contentModel.xml
|
||||
/.idea.Faye.iml
|
||||
/modules.xml
|
||||
4
.idea/.idea.Faye.dir/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.Faye.dir/.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
8
.idea/.idea.Faye.dir/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.Faye.dir/.idea/indexLayout.xml
generated
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@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
5
Config/DefaultEditor.ini
Normal file
5
Config/DefaultEditor.ini
Normal file
File diff suppressed because one or more lines are too long
417
Config/DefaultEngine.ini
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417
Config/DefaultEngine.ini
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@@ -0,0 +1,417 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/Levels/AlchemistLevel.AlchemistLevel
|
||||
EditorStartupMap=/Game/Levels/AlchemistLevel.AlchemistLevel
|
||||
ServerDefaultMap=/Game/Levels/AlchemistLevel.AlchemistLevel
|
||||
GlobalDefaultGameMode=/Game/Blueprints/Player/BP_MainGameMode.BP_MainGameMode_C
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.Mobile.ShadingPath=0
|
||||
r.Mobile.AllowDeferredShadingOpenGL=False
|
||||
r.Mobile.SupportGPUScene=True
|
||||
r.Mobile.AntiAliasing=1
|
||||
r.Mobile.FloatPrecisionMode=0
|
||||
r.Mobile.AllowDitheredLODTransition=False
|
||||
r.Mobile.VirtualTextures=False
|
||||
r.DiscardUnusedQuality=False
|
||||
r.AllowOcclusionQueries=True
|
||||
r.MinScreenRadiusForLights=0.030000
|
||||
r.MinScreenRadiusForDepthPrepass=0.030000
|
||||
r.PrecomputedVisibilityWarning=False
|
||||
r.TextureStreaming=True
|
||||
Compat.UseDXT5NormalMaps=False
|
||||
r.VirtualTextures=True
|
||||
r.VirtualTexturedLightmaps=False
|
||||
r.VT.TileSize=128
|
||||
r.VT.TileBorderSize=4
|
||||
r.VT.AnisotropicFiltering=False
|
||||
r.VT.EnableAutoImport=False
|
||||
bEnableVirtualTextureOpacityMask=True
|
||||
r.MeshPaintVirtualTexture.Support=True
|
||||
r.MeshPaintVirtualTexture.TileSize=32
|
||||
r.MeshPaintVirtualTexture.TileBorderSize=2
|
||||
r.MeshPaintVirtualTexture.UseCompression=True
|
||||
r.StaticMesh.DefaultMeshPaintTextureSupport=True
|
||||
r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
|
||||
r.MeshPaintVirtualTexture.MaxTextureSize=4096
|
||||
r.vt.rvt.EnableBaseColor=True
|
||||
r.vt.rvt.EnableBaseColorRoughness=True
|
||||
r.vt.rvt.EnableBaseColorSpecular=True
|
||||
r.vt.rvt.EnableMask4=True
|
||||
r.vt.rvt.EnableWorldHeight=True
|
||||
r.vt.rvt.EnableDisplacement=True
|
||||
r.vt.rvt.HighQualityPerPixelHeight=True
|
||||
WorkingColorSpaceChoice=sRGB
|
||||
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
|
||||
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
|
||||
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
|
||||
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
|
||||
r.LegacyLuminanceFactors=False
|
||||
r.ClearCoatNormal=False
|
||||
r.DynamicGlobalIlluminationMethod=0
|
||||
r.ReflectionMethod=2
|
||||
r.ReflectionCaptureResolution=128
|
||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||
r.Lumen.HardwareRayTracing=True
|
||||
r.Lumen.HardwareRayTracing.LightingMode=0
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
||||
r.Lumen.TraceMeshSDFs=0
|
||||
r.Lumen.ScreenTracingSource=0
|
||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
|
||||
r.MegaLights.EnableForProject=False
|
||||
r.RayTracing.Shadows=False
|
||||
r.Shadow.Virtual.Enable=0
|
||||
r.RayTracing=False
|
||||
r.RayTracing.RayTracingProxies.ProjectEnabled=False
|
||||
r.RayTracing.UseTextureLod=False
|
||||
r.PathTracing=True
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DistanceFields.DefaultVoxelDensity=0.200000
|
||||
r.Nanite.ProjectEnabled=False
|
||||
r.AllowStaticLighting=False
|
||||
r.NormalMapsForStaticLighting=False
|
||||
r.ForwardShading=False
|
||||
r.VertexFoggingForOpaque=True
|
||||
r.SeparateTranslucency=True
|
||||
r.TranslucentSortPolicy=0
|
||||
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
||||
r.LocalFogVolume.ApplyOnTranslucent=False
|
||||
xr.VRS.FoveationLevel=0
|
||||
xr.VRS.DynamicFoveation=False
|
||||
r.CustomDepth=1
|
||||
r.CustomDepthTemporalAAJitter=True
|
||||
r.PostProcessing.PropagateAlpha=False
|
||||
r.Deferred.SupportPrimitiveAlphaHoldout=False
|
||||
r.DefaultFeature.Bloom=True
|
||||
r.DefaultFeature.AmbientOcclusion=True
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||
r.DefaultFeature.AutoExposure=False
|
||||
r.DefaultFeature.AutoExposure.Method=0
|
||||
r.DefaultFeature.AutoExposure.Bias=1.000000
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=True
|
||||
r.AntiAliasingMethod=2
|
||||
r.MSAACount=4
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
r.ScreenPercentage.Default=100.000000
|
||||
r.ScreenPercentage.Default.Desktop.Mode=1
|
||||
r.ScreenPercentage.Default.Mobile.Mode=0
|
||||
r.ScreenPercentage.Default.VR.Mode=0
|
||||
r.ScreenPercentage.Default.PathTracer.Mode=0
|
||||
r.Shadow.UnbuiltPreviewInGame=True
|
||||
r.StencilForLODDither=False
|
||||
r.EarlyZPass=3
|
||||
r.EarlyZPassOnlyMaterialMasking=False
|
||||
r.Shadow.CSMCaching=False
|
||||
r.DBuffer=True
|
||||
r.ClearSceneMethod=1
|
||||
r.VelocityOutputPass=0
|
||||
r.Velocity.EnableVertexDeformation=2
|
||||
r.SelectiveBasePassOutputs=False
|
||||
bDefaultParticleCutouts=False
|
||||
fx.GPUSimulationTextureSizeX=1024
|
||||
fx.GPUSimulationTextureSizeY=1024
|
||||
r.AllowGlobalClipPlane=False
|
||||
r.GBufferFormat=1
|
||||
r.MorphTarget.Mode=True
|
||||
r.MorphTarget.MaxBlendWeight=5.000000
|
||||
r.SupportSkyAtmosphere=True
|
||||
r.SupportSkyAtmosphereAffectsHeightFog=True
|
||||
r.SupportExpFogMatchesVolumetricFog=False
|
||||
r.SupportLocalFogVolumes=True
|
||||
r.SupportCloudShadowOnForwardLitTranslucent=False
|
||||
r.LightFunctionAtlas.Format=0
|
||||
r.VolumetricFog.LightFunction=True
|
||||
r.Deferred.UsesLightFunctionAtlas=True
|
||||
r.SingleLayerWater.UsesLightFunctionAtlas=False
|
||||
r.Translucent.UsesLightFunctionAtlas=False
|
||||
r.Translucent.UsesIESProfiles=False
|
||||
r.Translucent.UsesRectLights=False
|
||||
r.Translucent.UsesShadowedLocalLights=False
|
||||
r.GPUCrashDebugging=False
|
||||
vr.InstancedStereo=False
|
||||
r.MobileHDR=True
|
||||
vr.MobileMultiView=False
|
||||
r.Mobile.UseHWsRGBEncoding=False
|
||||
vr.RoundRobinOcclusion=False
|
||||
r.MeshStreaming=False
|
||||
r.HeterogeneousVolumes=True
|
||||
r.HeterogeneousVolumes.Shadows=False
|
||||
r.Translucency.HeterogeneousVolumes=False
|
||||
r.WireframeCullThreshold=5.000000
|
||||
r.SupportStationarySkylight=True
|
||||
r.SupportLowQualityLightmaps=True
|
||||
r.SupportPointLightWholeSceneShadows=True
|
||||
r.Shadow.TranslucentPerObject.ProjectEnabled=False
|
||||
r.Water.SingleLayerWater.SupportCloudShadow=False
|
||||
r.Substrate=False
|
||||
r.Substrate.OpaqueMaterialRoughRefraction=False
|
||||
r.Refraction.Blur=True
|
||||
r.Substrate.Debug.AdvancedVisualizationShaders=False
|
||||
r.Substrate.EnableLayerSupport=False
|
||||
r.Material.RoughDiffuse=False
|
||||
r.Material.EnergyConservation=False
|
||||
r.Material.DefaultAutoMaterialUsage=True
|
||||
r.OIT.SortedPixels=False
|
||||
r.HairStrands.LODMode=True
|
||||
r.SkinCache.CompileShaders=True
|
||||
r.VRS.Support=True
|
||||
r.SkinCache.SkipCompilingGPUSkinVF=False
|
||||
r.SkinCache.DefaultBehavior=1
|
||||
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||
r.Mobile.Forward.EnableLocalLights=1
|
||||
r.Mobile.Forward.EnableClusteredReflections=False
|
||||
r.Mobile.AllowDistanceFieldShadows=True
|
||||
r.Mobile.EnableMovableSpotlightsShadow=False
|
||||
r.GPUSkin.Support16BitBoneIndex=False
|
||||
r.GPUSkin.Limit2BoneInfluences=False
|
||||
r.SupportDepthOnlyIndexBuffers=False
|
||||
r.SupportReversedIndexBuffers=False
|
||||
r.Mobile.AmbientOcclusion=False
|
||||
r.Mobile.DBuffer=False
|
||||
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
|
||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
||||
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
|
||||
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
|
||||
r.Mobile.ScreenSpaceReflections=False
|
||||
r.Mobile.SupportsGen4TAA=True
|
||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
|
||||
VisualizeCalibrationCustomMaterialPath=None
|
||||
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
|
||||
r.AntiAliasingQuality=4
|
||||
r.TemporalAACurrentFrameWeight=0.3
|
||||
r.TemporalAASamples=2
|
||||
r.TemporalAA.Algorithm=0
|
||||
r.TemporalAA.Upscaling=1
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
bGenerateNaniteFallbackMeshes=True
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
|
||||
+TargetedRHIs=SF_VULKAN_SM6
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Scalable
|
||||
AppliedDefaultGraphicsPerformance=Scalable
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||
FontDPIPreset=Standard
|
||||
FontDPI=72
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Faye")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Faye")
|
||||
GameViewportClientClassName=/Script/StevesUEHelpers.StevesGameViewportClientBase
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=F925BC46461F9E9FBCD2D480BBE0FB9A
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
|
||||
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
||||
BundleName=Faye
|
||||
BundleDisplayName=Faye
|
||||
FrameRateLock=PUFRL_None
|
||||
bEnableDynamicMaxFPS=True
|
||||
bSupportHighRefreshRates=True
|
||||
BundleIdentifier=com.ado.Faye
|
||||
|
||||
[/Script/MacTargetPlatform.XcodeProjectSettings]
|
||||
bUseModernXcode=True
|
||||
bUseAutomaticCodeSigning=True
|
||||
CodeSigningPrefix=com.ado
|
||||
|
||||
[/Script/NavigationSystem.RecastNavMesh]
|
||||
bDrawPolyEdges=False
|
||||
bDistinctlyDrawTilesBeingBuilt=True
|
||||
DrawOffset=10.000000
|
||||
bFixedTilePoolSize=False
|
||||
TilePoolSize=1024
|
||||
TileSizeUU=980.000000
|
||||
NavMeshResolutionParams[0]=(CellSize=20.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
|
||||
NavMeshResolutionParams[1]=(CellSize=10.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
|
||||
NavMeshResolutionParams[2]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
|
||||
AgentRadius=34.000000
|
||||
AgentHeight=144.000000
|
||||
AgentMaxSlope=44.000000
|
||||
MinRegionArea=0.000000
|
||||
MergeRegionSize=400.000000
|
||||
MaxVerticalMergeError=2147483647
|
||||
MaxSimplificationError=1.300000
|
||||
SimplificationElevationRatio=0.000000
|
||||
MaxSimultaneousTileGenerationJobsCount=1024
|
||||
TileNumberHardLimit=1048576
|
||||
ExpectedMaxLayersPerTile=12
|
||||
DefaultDrawDistance=5000.000000
|
||||
DefaultMaxSearchNodes=2048.000000
|
||||
DefaultMaxHierarchicalSearchNodes=2048.000000
|
||||
LedgeSlopeFilterMode=Recast
|
||||
RegionPartitioning=Watershed
|
||||
LayerPartitioning=Watershed
|
||||
RegionChunkSplits=2
|
||||
LayerChunkSplits=2
|
||||
bSortNavigationAreasByCost=True
|
||||
bIsWorldPartitioned=False
|
||||
bGenerateNavLinks=False
|
||||
bPerformVoxelFiltering=True
|
||||
bMarkLowHeightAreas=False
|
||||
bUseExtraTopCellWhenMarkingAreas=True
|
||||
bFilterLowSpanSequences=False
|
||||
bFilterLowSpanFromTileCache=False
|
||||
bDoFullyAsyncNavDataGathering=False
|
||||
bUseBetterOffsetsFromCorners=True
|
||||
bStoreEmptyTileLayers=False
|
||||
bUseVirtualFilters=True
|
||||
bUseVirtualGeometryFilteringAndDirtying=False
|
||||
bAllowNavLinkAsPathEnd=False
|
||||
TimeSliceFilterLedgeSpansMaxYProcess=13
|
||||
TimeSliceLongDurationDebug=0.002000
|
||||
InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
|
||||
InvokerTilePriorityBumpIncrease=1
|
||||
NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0))
|
||||
bUseVoxelCache=False
|
||||
TileSetUpdateInterval=1.000000
|
||||
HeuristicScale=0.999000
|
||||
VerticalDeviationFromGroundCompensation=0.000000
|
||||
|
||||
[/Script/MacTargetPlatform.MacTargetSettings]
|
||||
-TargetedRHIs=SF_METAL_SM5
|
||||
+TargetedRHIs=SF_METAL_SM5
|
||||
+TargetedRHIs=SF_METAL_SM6
|
||||
EditorTargetArchitecture=MacTargetArchitectureUniversal
|
||||
TargetArchitecture=MacTargetArchitectureUniversal
|
||||
EditorDefaultArchitecture=MacTargetArchitectureHost
|
||||
DefaultArchitecture=MacTargetArchitectureHost
|
||||
bBuildAllSupportedOnBuildMachine=True
|
||||
MetalLanguageVersion=7
|
||||
UseFastIntrinsics=False
|
||||
EnableMathOptimisations=True
|
||||
IndirectArgumentTier=0
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/StevesUEHelpers.StevesPluginSettings]
|
||||
bHideMouseWhenGamepadUsed=True
|
||||
+EnhancedInputActionSearchDirectories=(Path="/Game/Blueprints/Input")
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="HoverableBox")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
151
Config/DefaultGame.ini
Normal file
151
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,151 @@
|
||||
|
||||
|
||||
[/Script/CommonUI.CommonUISettings]
|
||||
CommonButtonAcceptKeyHandling=TriggerClick
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=41CF30B34939A67C4234A8B6FEDBA417
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
Build=IfProjectHasCode
|
||||
BuildConfiguration=PPBC_Development
|
||||
BuildTarget=
|
||||
FullRebuild=False
|
||||
ForDistribution=False
|
||||
IncludeDebugFiles=False
|
||||
BlueprintNativizationMethod=Disabled
|
||||
bIncludeNativizedAssetsInProjectGeneration=False
|
||||
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||
UsePakFile=True
|
||||
bUseIoStore=True
|
||||
bUseZenStore=False
|
||||
bMakeBinaryConfig=False
|
||||
bGenerateChunks=False
|
||||
bGenerateNoChunks=False
|
||||
bChunkHardReferencesOnly=False
|
||||
bForceOneChunkPerFile=False
|
||||
MaxChunkSize=0
|
||||
bBuildHttpChunkInstallData=False
|
||||
HttpChunkInstallDataDirectory=(Path="")
|
||||
WriteBackMetadataToAssetRegistry=Disabled
|
||||
bWritePluginSizeSummaryJsons=False
|
||||
bCompressed=True
|
||||
PackageCompressionFormat=Oodle
|
||||
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
|
||||
PackageAdditionalCompressionOptions=
|
||||
PackageCompressionMethod=Kraken
|
||||
PackageCompressionLevel_DebugDevelopment=4
|
||||
PackageCompressionLevel_TestShipping=4
|
||||
PackageCompressionLevel_Distribution=7
|
||||
PackageCompressionMinBytesSaved=1024
|
||||
PackageCompressionMinPercentSaved=5
|
||||
bPackageCompressionEnableDDC=False
|
||||
PackageCompressionMinSizeToConsiderDDC=0
|
||||
HttpChunkInstallDataVersion=
|
||||
IncludePrerequisites=True
|
||||
IncludeAppLocalPrerequisites=False
|
||||
bShareMaterialShaderCode=True
|
||||
bDeterministicShaderCodeOrder=False
|
||||
bSharedMaterialNativeLibraries=True
|
||||
ApplocalPrerequisitesDirectory=(Path="")
|
||||
IncludeCrashReporter=True
|
||||
InternationalizationPreset=English
|
||||
-CulturesToStage=en
|
||||
+CulturesToStage=en
|
||||
LocalizationTargetCatchAllChunkId=0
|
||||
bCookAll=False
|
||||
bCookMapsOnly=True
|
||||
bTreatWarningsAsErrorsOnCook=False
|
||||
bSkipEditorContent=True
|
||||
bSkipMovies=False
|
||||
-IniKeyDenylist=KeyStorePassword
|
||||
-IniKeyDenylist=KeyPassword
|
||||
-IniKeyDenylist=DebugKeyStorePassword
|
||||
-IniKeyDenylist=DebugKeyPassword
|
||||
-IniKeyDenylist=rsa.privateexp
|
||||
-IniKeyDenylist=rsa.modulus
|
||||
-IniKeyDenylist=rsa.publicexp
|
||||
-IniKeyDenylist=aes.key
|
||||
-IniKeyDenylist=SigningPublicExponent
|
||||
-IniKeyDenylist=SigningModulus
|
||||
-IniKeyDenylist=SigningPrivateExponent
|
||||
-IniKeyDenylist=EncryptionKey
|
||||
-IniKeyDenylist=DevCenterUsername
|
||||
-IniKeyDenylist=DevCenterPassword
|
||||
-IniKeyDenylist=IOSTeamID
|
||||
-IniKeyDenylist=SigningCertificate
|
||||
-IniKeyDenylist=MobileProvision
|
||||
-IniKeyDenylist=AppStoreConnectKeyPath
|
||||
-IniKeyDenylist=AppStoreConnectIssuerID
|
||||
-IniKeyDenylist=AppStoreConnectKeyID
|
||||
-IniKeyDenylist=IniKeyDenylist
|
||||
-IniKeyDenylist=IniSectionDenylist
|
||||
+IniKeyDenylist=KeyStorePassword
|
||||
+IniKeyDenylist=KeyPassword
|
||||
+IniKeyDenylist=DebugKeyStorePassword
|
||||
+IniKeyDenylist=DebugKeyPassword
|
||||
+IniKeyDenylist=rsa.privateexp
|
||||
+IniKeyDenylist=rsa.modulus
|
||||
+IniKeyDenylist=rsa.publicexp
|
||||
+IniKeyDenylist=aes.key
|
||||
+IniKeyDenylist=SigningPublicExponent
|
||||
+IniKeyDenylist=SigningModulus
|
||||
+IniKeyDenylist=SigningPrivateExponent
|
||||
+IniKeyDenylist=EncryptionKey
|
||||
+IniKeyDenylist=DevCenterUsername
|
||||
+IniKeyDenylist=DevCenterPassword
|
||||
+IniKeyDenylist=IOSTeamID
|
||||
+IniKeyDenylist=SigningCertificate
|
||||
+IniKeyDenylist=MobileProvision
|
||||
+IniKeyDenylist=AppStoreConnectKeyPath
|
||||
+IniKeyDenylist=AppStoreConnectIssuerID
|
||||
+IniKeyDenylist=AppStoreConnectKeyID
|
||||
+IniKeyDenylist=IniKeyDenylist
|
||||
+IniKeyDenylist=IniSectionDenylist
|
||||
-IniSectionDenylist=HordeStorageServers
|
||||
-IniSectionDenylist=StorageServers
|
||||
-IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
|
||||
+IniSectionDenylist=HordeStorageServers
|
||||
+IniSectionDenylist=StorageServers
|
||||
+IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
|
||||
+MapsToCook=(FilePath="/Game/StartMap")
|
||||
+MapsToCook=(FilePath="/Game/Levels/AlchemistLevel")
|
||||
+DirectoriesToAlwaysCook=(Path="/NNEDenoiser")
|
||||
+DirectoriesToAlwaysCook=(Path="/Game/GameData")
|
||||
+DirectoriesToAlwaysStageAsUFS=(Path="GameData")
|
||||
bRetainStagedDirectory=False
|
||||
CustomStageCopyHandler=
|
||||
|
||||
[/Script/CommonInput.CommonInputSettings]
|
||||
bEnableEnhancedInputSupport=True
|
||||
InputData=/Game/Blueprints/Input/CommonUIInputData.CommonUIInputData_C
|
||||
|
||||
[CommonInputPlatformSettings_Windows CommonInputPlatformSettings]
|
||||
DefaultGamepadName=Generic
|
||||
|
||||
[/Script/Faye.FayeDeveloperSettings]
|
||||
BookCategoryColorMap=((None, (R=0.000000,G=0.000000,B=0.000000,A=0.000000)),(NonFiction, (R=0.462077,G=0.462077,B=0.462077,A=1.000000)),(SpeculativeFiction, (R=1.000000,G=0.064803,B=0.122139,A=1.000000)),(MysteryAndCrime, (R=1.000000,G=0.412543,B=0.076185,A=1.000000)),(Fiction, (R=1.000000,G=0.814847,B=0.114435,A=1.000000)),(ClassicsAndArt, (R=0.274677,G=1.000000,B=0.174647,A=1.000000)),(VisualNovel, (R=0.039546,G=0.313989,B=1.000000,A=1.000000)),(ChildrenAndYoungAdult, (R=0.846873,G=0.141263,B=1.000000,A=1.000000)))
|
||||
BooksDataTable=/Game/GameData/DT_Books.DT_Books
|
||||
ShopListDataAsset=/Game/GameData/DA_ShopList.DA_ShopList
|
||||
CoffeeTranslations=(CoffeeTypeTranslations=((Water, NSLOCTEXT("[/Script/Faye]", "CD9027D941F911AF72839FAAAAA7FAB4", "water")),(Espresso, NSLOCTEXT("[/Script/Faye]", "BDB5CA4749EF73DFA7F12987A5F12796", "espresso")),(Americano, NSLOCTEXT("[/Script/Faye]", "917A1E4248CA310921FDE1AB7D945D5B", "americano")),(Macchiato, NSLOCTEXT("[/Script/Faye]", "C762A28743DA0BD6A30D429928CE4AE3", "macciato")),(Latte, NSLOCTEXT("[/Script/Faye]", "86ED97F64674831803C403851739CDF3", "latte")),(Cappuccino, NSLOCTEXT("[/Script/Faye]", "286014994C2F49ACFB360887DE7E8947", "cappuchino"))),CoffeeSizeTranslations=((Small, NSLOCTEXT("[/Script/Faye]", "8A8AA91D492FF881BBF7689D93A46C7B", "small")),(Medium, NSLOCTEXT("[/Script/Faye]", "2D7DAAEE4F1692741B3CEA9927931484", "medium")),(Large, NSLOCTEXT("[/Script/Faye]", "645217DA45CF17C4987D019626C880AC", "large"))),CoffeeAdditionsTranslations=())
|
||||
BookShelfVariations=((1, (StaticMeshVariations=("/Game/Models/Books/BookSmall.BookSmall"),BookWidth=14.000000)),(2, (StaticMeshVariations=("/Game/Models/Books/BookMed.BookMed"),BookWidth=22.000000)),(3, (StaticMeshVariations=("/Game/Models/Books/BookLarge.BookLarge"),BookWidth=30.000000)))
|
||||
TransparentBookMaterial=/Game/Materials/MI_BooksTransparent.MI_BooksTransparent
|
||||
TransparentBookMaterial_Highlighted=/Game/Materials/MI_BooksTransparent_Highlighted.MI_BooksTransparent_Highlighted
|
||||
DefaultBookStaticMeshClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Shelves/BP_BookOnShelfActor.BP_BookOnShelfActor_C'
|
||||
+BookFilterVariations=(Flags=1)
|
||||
+BookFilterVariations=(Flags=14)
|
||||
+BookFilterVariations=(Flags=20)
|
||||
+BookFilterVariations=(Flags=4)
|
||||
+BookFilterVariations=(Flags=8)
|
||||
+BookFilterVariations=(Flags=6)
|
||||
+BookFilterVariations=(Flags=10)
|
||||
BookLengthLimits=((Short, 130),(Medium, 250),(Long, 999))
|
||||
GenericCoffeeOrderSettingsAsset=/Game/GameData/Dialogue/CoffeeOrders/DA_DefaultOrderSettings.DA_DefaultOrderSettings
|
||||
|
||||
[/Script/InteractionSystem.InteractionSettings]
|
||||
DefaultInteractionWidgetClass=/Script/UMG.WidgetBlueprintGeneratedClass'/InteractionSystem/WBP_Interaction.WBP_Interaction_C'
|
||||
InteractableMaxDistance=200.000000
|
||||
|
||||
[/Script/StatForge.StatForgeDeveloperSettings]
|
||||
+StatMap=(StatName="Customer Mood",StatDescriptiveName="",ClampMode=(ClampMode=None,ClampModeFlatValue=0.000000,ClampModeStatValue=""))
|
||||
|
||||
16
Config/DefaultGameplayTags.ini
Normal file
16
Config/DefaultGameplayTags.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
;METADATA=(Diff=true, UseCommands=true)
|
||||
[/Script/GameplayTags.GameplayTagsSettings]
|
||||
ImportTagsFromConfig=True
|
||||
WarnOnInvalidTags=True
|
||||
ClearInvalidTags=False
|
||||
AllowEditorTagUnloading=True
|
||||
AllowGameTagUnloading=False
|
||||
FastReplication=False
|
||||
bDynamicReplication=False
|
||||
InvalidTagCharacters="\"\',"
|
||||
NumBitsForContainerSize=6
|
||||
NetIndexFirstBitSegment=16
|
||||
+GameplayTagList=(Tag="AI",DevComment="")
|
||||
+GameplayTagList=(Tag="AI.StateTreeEvent",DevComment="")
|
||||
+GameplayTagList=(Tag="AI.StateTreeEvent.OccupyObject",DevComment="")
|
||||
|
||||
95
Config/DefaultInput.ini
Normal file
95
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,95 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
+ConsoleKeys=F10
|
||||
|
||||
[EnhancedInputPlatformSettings_Windows EnhancedInputPlatformSettings]
|
||||
+InputData=/Game/Blueprints/Input/EnhancedInputPlatformData_Windows.EnhancedInputPlatformData_Windows_C
|
||||
bShouldLogMappingContextRedirects=False
|
||||
|
||||
[/Script/CommonUI.CommonUIInputSettings]
|
||||
bLinkCursorToGamepadFocus=True
|
||||
UIActionProcessingPriority=10000
|
||||
AnalogCursorSettings=(PreprocessorPriority=2,PreprocessorRegistrationInfo=(Type=Game,Priority=2),bEnableCursorAcceleration=True,CursorAcceleration=1500.000000,CursorMaxSpeed=2200.000000,CursorDeadZone=0.250000,HoverSlowdownFactor=0.400000,ScrollDeadZone=0.200000,ScrollUpdatePeriod=0.100000,ScrollMultiplier=2.500000)
|
||||
|
||||
BIN
Content/.DS_Store
vendored
Normal file
BIN
Content/.DS_Store
vendored
Normal file
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BIN
Content/Blueprints/AI/BP_MainCustomerAiController.uasset
LFS
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Content/Blueprints/AI/BP_MainCustomerAiController.uasset
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Content/Blueprints/AI/ST_CustomerStateTree.uasset
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Content/Blueprints/AI/ST_CustomerStateTree.uasset
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Content/Blueprints/AI/Tasks/STT_GoHome.uasset
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Content/Blueprints/AI/Tasks/STT_GoHome.uasset
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Content/Blueprints/AI/Tasks/STT_OccupyObject.uasset
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Content/Blueprints/AI/Tasks/STT_OccupyObject.uasset
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Content/Blueprints/AI/Tasks/STT_PickInteractable.uasset
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Content/Blueprints/AI/Tasks/STT_PickInteractable.uasset
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Content/Blueprints/AI/Tasks/STT_Seek_Interactable.uasset
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Content/Blueprints/AI/Tasks/STT_Seek_Interactable.uasset
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Content/Blueprints/BFL_MainBlueprintFunctionLibrary.uasset
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Content/Blueprints/BFL_MainBlueprintFunctionLibrary.uasset
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Content/Blueprints/BP_BaseNpcPawn.uasset
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Content/Blueprints/BP_BaseNpcPawn.uasset
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Content/Blueprints/BP_CameraActor.uasset
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Content/Blueprints/BP_CameraActor.uasset
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Content/Blueprints/BP_NpcSpawner.uasset
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Content/Blueprints/BP_NpcSpawner.uasset
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Content/Blueprints/BP_ShelfActor.uasset
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Content/Blueprints/BP_ShelfActor.uasset
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Content/Blueprints/BP_TimeOfDayActor.uasset
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Content/Blueprints/BP_TimeOfDayActor.uasset
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Content/Blueprints/CashRegister/BP_CashRegisterActor.uasset
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Content/Blueprints/CashRegister/BP_CashRegisterActor.uasset
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Content/Blueprints/CoffeeMachine/BP_CoffeMug.uasset
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Content/Blueprints/CoffeeMachine/BP_CoffeMug.uasset
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Content/Blueprints/CoffeeMachine/BP_CoffeeMachineActor.uasset
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Content/Blueprints/CoffeeMachine/BP_CoffeeMachineActor.uasset
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Content/Blueprints/CoffeeMachine/MI_HoveredOverlay.uasset
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Content/Blueprints/CoffeeMachine/MI_HoveredOverlay.uasset
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Content/Blueprints/GameplayEffects/GSE_MoodDecrease.uasset
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Content/Blueprints/GameplayEffects/GSE_MoodDecrease.uasset
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Content/Blueprints/GameplayEffects/GSE_MoodInitial.uasset
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Content/Blueprints/GameplayEffects/GSE_MoodInitial.uasset
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Content/Blueprints/Input/ActionDataTable.uasset
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Content/Blueprints/Input/ActionDataTable.uasset
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Content/Blueprints/Input/CommonUIInputData.uasset
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Content/Blueprints/Input/CommonUIInputData.uasset
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Content/Blueprints/Input/EnhancedInputPlatformData_Windows.uasset
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Content/Blueprints/Input/EnhancedInputPlatformData_Windows.uasset
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Content/Blueprints/Input/IA_CoffeeMachinePress.uasset
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Content/Blueprints/Input/IA_CoffeeMachinePress.uasset
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Content/Blueprints/Input/IA_Interact.uasset
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Content/Blueprints/Input/IA_Interact.uasset
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Content/Blueprints/Input/IA_Look.uasset
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Content/Blueprints/Input/IA_Look.uasset
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Content/Blueprints/Input/IA_Move.uasset
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Content/Blueprints/Input/IA_Move.uasset
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Content/Blueprints/Input/IA_ShelveStacking_ConfirmBook.uasset
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Content/Blueprints/Input/IA_ShelveStacking_ConfirmBook.uasset
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Content/Blueprints/Input/IA_Zoom.uasset
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Content/Blueprints/Input/IA_Zoom.uasset
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Content/Blueprints/Input/IMC_Movement.uasset
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Content/Blueprints/Input/IMC_Movement.uasset
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Content/Blueprints/Input/IMC_ShelveStacking.uasset
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Content/Blueprints/Input/IMC_ShelveStacking.uasset
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Content/Blueprints/Input/IMC_UI.uasset
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Content/Blueprints/Input/IMC_UI.uasset
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Content/Blueprints/Input/MC_CoffeeMachineMinigame.uasset
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Content/Blueprints/Input/MC_CoffeeMachineMinigame.uasset
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Content/Blueprints/Input/UI/IA_GenericAccept.uasset
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Content/Blueprints/Input/UI/IA_GenericAccept.uasset
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Content/Blueprints/Input/UI/IA_GenericBack.uasset
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Content/Blueprints/Input/UI/IA_GenericBack.uasset
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Content/Blueprints/Input/UI/IA_TogglePhone.uasset
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Content/Blueprints/Input/UI/IA_TogglePhone.uasset
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Content/Blueprints/Input/UI/IA_ToggleSettings.uasset
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Content/Blueprints/Input/UI/IA_ToggleSettings.uasset
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Content/Blueprints/NPCs/BP_Emma_Npc.uasset
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Content/Blueprints/NPCs/BP_Emma_Npc.uasset
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Content/Blueprints/Player/BP_FayeCameraManager.uasset
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Content/Blueprints/Player/BP_FayeCameraManager.uasset
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Content/Blueprints/Player/BP_FayePlayerController.uasset
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Content/Blueprints/Player/BP_FayePlayerController.uasset
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Content/Blueprints/Player/BP_FayePlayerState.uasset
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Content/Blueprints/Player/BP_FayePlayerState.uasset
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Content/Blueprints/Player/BP_MainGameMode.uasset
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Content/Blueprints/Player/BP_MainGameMode.uasset
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Content/Blueprints/Player/BP_PlayerCharacter.uasset
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Content/Blueprints/Player/BP_PlayerCharacter.uasset
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Content/Blueprints/Shelves/BP_BookOnShelfActor.uasset
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Content/Blueprints/Shelves/BP_BookOnShelfActor.uasset
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Content/Blueprints/Shelves/BP_ShelfActor.uasset
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Content/Blueprints/Shelves/BP_ShelfActor.uasset
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Content/Blueprints/Shelves/BP_ShelfSelectingBooks.uasset
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Content/Blueprints/Shelves/BP_ShelfSelectingBooks.uasset
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Content/Blueprints/Tables/BP_TableActor.uasset
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Content/Blueprints/Tables/BP_TableActor.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Fire.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Fire.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Fire/Fire.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Fire/Fire.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Alchemist_table.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Alchemist_table.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Ambry.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Ambry.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Ambry_texture_Mat.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Ambry_texture_Mat.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Apple.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Apple.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Armchair.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Armchair.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Balcony.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Balcony.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bed.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bed.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bed_texture_Mat.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bed_texture_Mat.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Blinds.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Blinds.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Board.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Board.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Board_2.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Board_2.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_1.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_1.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_2.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_2.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_3.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_3.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_4.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_4.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_5.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_5.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_6.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_6.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_closed.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_closed.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_opened.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Book_opened.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bookcase.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bookcase.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bread.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bread.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bread_texture_Mat.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Bread_texture_Mat.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Broccoli.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Broccoli.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Carpet.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Carpet.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Carpet_2.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Carpet_2.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Carpet_long.uasset
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Content/ExternalAssets/AlchemistsHouse/Assets/Materials/Carpet_long.uasset
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