[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/Levels/AlchemistLevel.AlchemistLevel EditorStartupMap=/Game/Levels/AlchemistLevel.AlchemistLevel ServerDefaultMap=/Game/Levels/AlchemistLevel.AlchemistLevel GlobalDefaultGameMode=/Game/Blueprints/Player/BP_MainGameMode.BP_MainGameMode_C [/Script/Engine.RendererSettings] r.Mobile.ShadingPath=0 r.Mobile.AllowDeferredShadingOpenGL=False r.Mobile.SupportGPUScene=True r.Mobile.AntiAliasing=1 r.Mobile.FloatPrecisionMode=0 r.Mobile.AllowDitheredLODTransition=False r.DiscardUnusedQuality=False r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.VirtualTextures=True r.VirtualTexturedLightmaps=False r.VT.TileSize=128 r.VT.TileBorderSize=4 r.VT.AnisotropicFiltering=False r.VT.EnableAutoImport=False bEnableVirtualTextureOpacityMask=True r.MeshPaintVirtualTexture.Support=True r.MeshPaintVirtualTexture.TileSize=32 r.MeshPaintVirtualTexture.TileBorderSize=2 r.MeshPaintVirtualTexture.UseCompression=True r.StaticMesh.DefaultMeshPaintTextureSupport=True r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4 r.MeshPaintVirtualTexture.MaxTextureSize=4096 r.vt.rvt.EnableBaseColor=True r.vt.rvt.EnableBaseColorRoughness=True r.vt.rvt.EnableBaseColorSpecular=True r.vt.rvt.EnableMask4=True r.vt.rvt.EnableWorldHeight=True r.vt.rvt.EnableDisplacement=True r.vt.rvt.HighQualityPerPixelHeight=True WorkingColorSpaceChoice=sRGB RedChromaticityCoordinate=(X=0.640000,Y=0.330000) GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) r.LegacyLuminanceFactors=False r.ClearCoatNormal=False r.DynamicGlobalIlluminationMethod=0 r.ReflectionMethod=2 r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.Lumen.HardwareRayTracing=True r.Lumen.HardwareRayTracing.LightingMode=0 r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False r.Lumen.TraceMeshSDFs=0 r.Lumen.ScreenTracingSource=0 r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True r.MegaLights.EnableForProject=False r.RayTracing.Shadows=False r.Shadow.Virtual.Enable=0 r.RayTracing=False r.RayTracing.RayTracingProxies.ProjectEnabled=False r.RayTracing.UseTextureLod=False r.PathTracing=True r.GenerateMeshDistanceFields=True r.DistanceFields.DefaultVoxelDensity=0.200000 r.Nanite.ProjectEnabled=False r.AllowStaticLighting=False r.NormalMapsForStaticLighting=False r.ForwardShading=False r.VertexFoggingForOpaque=True r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.LocalFogVolume.ApplyOnTranslucent=False xr.VRS.FoveationLevel=0 xr.VRS.DynamicFoveation=False r.CustomDepth=1 r.CustomDepthTemporalAAJitter=True r.PostProcessing.PropagateAlpha=False r.Deferred.SupportPrimitiveAlphaHoldout=False r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.Bias=1.000000 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000 r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=True r.AntiAliasingMethod=2 r.MSAACount=4 r.DefaultFeature.LightUnits=1 r.DefaultBackBufferPixelFormat=4 r.ScreenPercentage.Default=100.000000 r.ScreenPercentage.Default.Desktop.Mode=1 r.ScreenPercentage.Default.Mobile.Mode=0 r.ScreenPercentage.Default.VR.Mode=0 r.ScreenPercentage.Default.PathTracer.Mode=0 r.Shadow.UnbuiltPreviewInGame=True r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassOnlyMaterialMasking=False r.Shadow.CSMCaching=False r.DBuffer=True r.ClearSceneMethod=1 r.VelocityOutputPass=0 r.Velocity.EnableVertexDeformation=2 r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False fx.GPUSimulationTextureSizeX=1024 fx.GPUSimulationTextureSizeY=1024 r.AllowGlobalClipPlane=False r.GBufferFormat=1 r.MorphTarget.Mode=True r.MorphTarget.MaxBlendWeight=5.000000 r.SupportSkyAtmosphere=True r.SupportSkyAtmosphereAffectsHeightFog=True r.SupportExpFogMatchesVolumetricFog=False r.SupportLocalFogVolumes=True r.SupportCloudShadowOnForwardLitTranslucent=False r.LightFunctionAtlas.Format=0 r.VolumetricFog.LightFunction=True r.Deferred.UsesLightFunctionAtlas=True r.SingleLayerWater.UsesLightFunctionAtlas=False r.Translucent.UsesLightFunctionAtlas=False r.Translucent.UsesIESProfiles=False r.Translucent.UsesRectLights=False r.Translucent.UsesShadowedLocalLights=False r.GPUCrashDebugging=False vr.InstancedStereo=False r.MobileHDR=True vr.MobileMultiView=False r.Mobile.UseHWsRGBEncoding=False vr.RoundRobinOcclusion=False r.MeshStreaming=False r.HeterogeneousVolumes=True r.HeterogeneousVolumes.Shadows=False r.Translucency.HeterogeneousVolumes=False r.WireframeCullThreshold=5.000000 r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.Shadow.TranslucentPerObject.ProjectEnabled=False r.Water.SingleLayerWater.SupportCloudShadow=False r.Substrate=False r.Substrate.OpaqueMaterialRoughRefraction=False r.Refraction.Blur=True r.Substrate.Debug.AdvancedVisualizationShaders=False r.Substrate.EnableLayerSupport=False r.Material.RoughDiffuse=False r.Material.EnergyConservation=False r.Material.DefaultAutoMaterialUsage=True r.OIT.SortedPixels=False r.HairStrands.LODMode=True r.SkinCache.CompileShaders=True r.VRS.Support=True r.SkinCache.SkipCompilingGPUSkinVF=False r.SkinCache.DefaultBehavior=1 r.SkinCache.SceneMemoryLimitInMB=128.000000 r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.EnableMovableLightCSMShaderCulling=True r.Mobile.Forward.EnableLocalLights=1 r.Mobile.Forward.EnableClusteredReflections=False r.Mobile.AllowDistanceFieldShadows=True r.Mobile.EnableMovableSpotlightsShadow=False r.GPUSkin.Support16BitBoneIndex=False r.GPUSkin.Limit2BoneInfluences=False r.SupportDepthOnlyIndexBuffers=False r.SupportReversedIndexBuffers=False r.Mobile.AmbientOcclusion=False r.Mobile.DBuffer=False r.GPUSkin.UnlimitedBoneInfluences=False r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 DefaultBoneInfluenceLimit=(Default=0,PerPlatform=()) MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) r.Mobile.ScreenSpaceReflections=False r.Mobile.SupportsGen4TAA=True bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor VisualizeCalibrationCustomMaterialPath=None VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale r.AntiAliasingQuality=4 r.TemporalAACurrentFrameWeight=0.3 r.TemporalAASamples=2 r.TemporalAA.Algorithm=0 r.TemporalAA.Upscaling=1 [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_Default -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 bGenerateNaniteFallbackMeshes=True Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/LinuxTargetPlatform.LinuxTargetSettings] -TargetedRHIs=SF_VULKAN_SM5 +TargetedRHIs=SF_VULKAN_SM6 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Scalable AppliedDefaultGraphicsPerformance=Scalable [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.UserInterfaceSettings] bAuthorizeAutomaticWidgetVariableCreation=False FontDPIPreset=Standard FontDPI=72 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Faye") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Faye") GameViewportClientClassName=/Script/StevesUEHelpers.StevesGameViewportClientBase [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=F925BC46461F9E9FBCD2D480BBE0FB9A bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/IOSRuntimeSettings.IOSRuntimeSettings] BundleName=Faye BundleDisplayName=Faye FrameRateLock=PUFRL_None bEnableDynamicMaxFPS=True bSupportHighRefreshRates=True BundleIdentifier=com.ado.Faye [/Script/MacTargetPlatform.XcodeProjectSettings] bUseModernXcode=True bUseAutomaticCodeSigning=True CodeSigningPrefix=com.ado [/Script/NavigationSystem.RecastNavMesh] bDrawPolyEdges=False bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 TileSizeUU=980.000000 NavMeshResolutionParams[0]=(CellSize=20.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) NavMeshResolutionParams[1]=(CellSize=10.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) NavMeshResolutionParams[2]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) AgentRadius=34.000000 AgentHeight=144.000000 AgentMaxSlope=44.000000 MinRegionArea=0.000000 MergeRegionSize=400.000000 MaxVerticalMergeError=2147483647 MaxSimplificationError=1.300000 SimplificationElevationRatio=0.000000 MaxSimultaneousTileGenerationJobsCount=1024 TileNumberHardLimit=1048576 ExpectedMaxLayersPerTile=12 DefaultDrawDistance=5000.000000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 LedgeSlopeFilterMode=Recast RegionPartitioning=Watershed LayerPartitioning=Watershed RegionChunkSplits=2 LayerChunkSplits=2 bSortNavigationAreasByCost=True bIsWorldPartitioned=False bGenerateNavLinks=False bPerformVoxelFiltering=True bMarkLowHeightAreas=False bUseExtraTopCellWhenMarkingAreas=True bFilterLowSpanSequences=False bFilterLowSpanFromTileCache=False bDoFullyAsyncNavDataGathering=False bUseBetterOffsetsFromCorners=True bStoreEmptyTileLayers=False bUseVirtualFilters=True bUseVirtualGeometryFilteringAndDirtying=False bAllowNavLinkAsPathEnd=False TimeSliceFilterLedgeSpansMaxYProcess=13 TimeSliceLongDurationDebug=0.002000 InvokerTilePriorityBumpDistanceThresholdInTileUnits=1 InvokerTilePriorityBumpIncrease=1 NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0)) bUseVoxelCache=False TileSetUpdateInterval=1.000000 HeuristicScale=0.999000 VerticalDeviationFromGroundCompensation=0.000000 [/Script/MacTargetPlatform.MacTargetSettings] -TargetedRHIs=SF_METAL_SM5 +TargetedRHIs=SF_METAL_SM5 +TargetedRHIs=SF_METAL_SM6 EditorTargetArchitecture=MacTargetArchitectureUniversal TargetArchitecture=MacTargetArchitectureUniversal EditorDefaultArchitecture=MacTargetArchitectureHost DefaultArchitecture=MacTargetArchitectureHost bBuildAllSupportedOnBuildMachine=True MetalLanguageVersion=7 UseFastIntrinsics=False EnableMathOptimisations=True IndirectArgumentTier=0 AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= SoundCueCookQualityIndex=-1 [/Script/StevesUEHelpers.StevesPluginSettings] bHideMouseWhenGamepadUsed=True +EnhancedInputActionSearchDirectories=(Path="/Game/Blueprints/Input") [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="HoverableBox") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")