79 lines
1.4 KiB
C++
79 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "ItemDataStruct.h"
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#include "BookDataStruct.generated.h"
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UENUM(BlueprintType)
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enum class EBookCategory : uint8
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{
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None,
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NonFiction,
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SpeculativeFiction,
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MysteryAndCrime,
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Fiction,
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ClassicsAndArt,
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VisualNovel,
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ChildrenAndYoungAdult
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};
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UENUM(BlueprintType)
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enum class EBookSubCategory : uint8
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{
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None,
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Biography,
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ArtAndPhilosophy,
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SelfHelp,
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ScienceAndBusiness,
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Fantasy,
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SciFi,
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Horror,
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Crime,
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Thriller,
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TrueCrime,
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Experimental,
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HistoricalFiction,
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Romance,
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Contemporary,
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Classic,
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Poetry,
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Drama,
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GraphicNovels,
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Manga,
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Comic,
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PictureBook,
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YoungAdult
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};
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USTRUCT(BlueprintType)
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struct FBookDataStructRow : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FText ItemName = FText::GetEmpty();
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FText ItemDescription= FText::GetEmpty();
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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EBookCategory BookCategory = EBookCategory::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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EBookSubCategory BookSubCategory = EBookSubCategory::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 Price = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 PublicationDate = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FText Author= FText::GetEmpty();
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 PageNumber = 0;
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};
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