Files
Faye/Source/Faye/Structs/BookDataStruct.h
2026-07-03 19:56:31 +02:00

79 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "ItemDataStruct.h"
#include "BookDataStruct.generated.h"
UENUM(BlueprintType)
enum class EBookCategory : uint8
{
None,
NonFiction,
SpeculativeFiction,
MysteryAndCrime,
Fiction,
ClassicsAndArt,
VisualNovel,
ChildrenAndYoungAdult
};
UENUM(BlueprintType)
enum class EBookSubCategory : uint8
{
None,
Biography,
ArtAndPhilosophy,
SelfHelp,
ScienceAndBusiness,
Fantasy,
SciFi,
Horror,
Crime,
Thriller,
TrueCrime,
Experimental,
HistoricalFiction,
Romance,
Contemporary,
Classic,
Poetry,
Drama,
GraphicNovels,
Manga,
Comic,
PictureBook,
YoungAdult
};
USTRUCT(BlueprintType)
struct FBookDataStructRow : public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText ItemName = FText::GetEmpty();
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText ItemDescription= FText::GetEmpty();
UPROPERTY(EditAnywhere, BlueprintReadWrite)
EBookCategory BookCategory = EBookCategory::None;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
EBookSubCategory BookSubCategory = EBookSubCategory::None;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 Price = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 PublicationDate = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText Author= FText::GetEmpty();
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 PageNumber = 0;
};