47 lines
999 B
C++
47 lines
999 B
C++
// Copyright (c) 2025 Danielel. All rights reserved.
|
|
|
|
#include "ShaderPipeline.h"
|
|
#include "ShaderPipelineCache.h"
|
|
#include "RenderResource.h"
|
|
|
|
|
|
void UShaderPipeline::SetBatchModeFast()
|
|
{
|
|
FShaderPipelineCache::SetBatchMode(FShaderPipelineCache::BatchMode::Fast);
|
|
}
|
|
|
|
void UShaderPipeline::SetBatchModeBackground()
|
|
{
|
|
FShaderPipelineCache::SetBatchMode(FShaderPipelineCache::BatchMode::Background);
|
|
}
|
|
|
|
void UShaderPipeline::SetBatchModePrecompile()
|
|
{
|
|
FShaderPipelineCache::SetBatchMode(FShaderPipelineCache::BatchMode::Precompile);
|
|
}
|
|
|
|
void UShaderPipeline::PauseBatching()
|
|
{
|
|
FShaderPipelineCache::PauseBatching();
|
|
}
|
|
|
|
void UShaderPipeline::ResumeBatching()
|
|
{
|
|
FShaderPipelineCache::ResumeBatching();
|
|
}
|
|
|
|
bool UShaderPipeline::IsPrecompiling()
|
|
{
|
|
return FShaderPipelineCache::IsPrecompiling();
|
|
}
|
|
|
|
int UShaderPipeline::NumPrecompilesRemaining()
|
|
{
|
|
return FShaderPipelineCache::NumPrecompilesRemaining();
|
|
}
|
|
|
|
bool UShaderPipeline::IsBatchingPaused()
|
|
{
|
|
return FShaderPipelineCache::IsBatchingPaused();
|
|
}
|