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2026-07-11 10:43:52 +02:00
// Copyright 2017 ~ 2022 Critical Failure Studio Ltd. All rights reserved.
#include "Graphs/PaperZDAnimGraph.h"
#include "Graphs/PaperZDAnimGraphSchema_Transitional.h"
#include "PaperZDAnimBP.h"
#if ZD_VERSION_INLINED_CPP_SUPPORT
#include UE_INLINE_GENERATED_CPP_BY_NAME(PaperZDAnimGraph)
#endif
//////////////////////////////////////////////////////////////////////////
//// PaperZD Anim Graph
//////////////////////////////////////////////////////////////////////////
UPaperZDAnimGraph::UPaperZDAnimGraph(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{}
UPaperZDAnimBP* UPaperZDAnimGraph::GetAnimBP() const
{
return CastChecked<UPaperZDAnimBP>(GetOuter());
}
bool UPaperZDAnimGraph::IsTransitionalGraph() const
{
return GetSchema()->GetClass()->IsChildOf(UPaperZDAnimGraphSchema_Transitional::StaticClass());
}