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2026-07-11 10:43:52 +02:00
// Copyright 2017 ~ 2022 Critical Failure Studio Ltd. All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphSchema.h"
#include "EdGraphSchema_K2.h"
#include "PaperZDAnimGraphSchema.generated.h"
UCLASS(MinimalAPI)
class UPaperZDAnimGraphSchema : public UEdGraphSchema_K2
{
GENERATED_BODY()
/* Name of the generated function used to get the exposed pins data. */
UPROPERTY()
FName DefaultEvaluationHandlerName;
public:
UPaperZDAnimGraphSchema(const FObjectInitializer& ObjectInitializer);
/* Obtain the name of the generated function for the exposed pins. Used in compilation time. */
FORCEINLINE FName GetDefaultEvaluationHandlerName() const { return DefaultEvaluationHandlerName; }
//~ Begin UEdGraphSchema Interface.
virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const override;
virtual EGraphType GetGraphType(const UEdGraph* TestEdGraph) const override;
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, FGraphDisplayInfo& DisplayInfo) const override;
//@NOTE: Needed when the state machine exists and StateGraph nodes become a thing
// virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override;
//@NOTE: NOT NEEDED? We don't have conversions between spaces
// virtual bool CreateAutomaticConversionNodeAndConnections(UEdGraphPin* PinA, UEdGraphPin* PinB) const override;
//@NOTE: Possibly not used
// virtual void DroppedAssetsOnGraph(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraph* Graph) const override;
// virtual void DroppedAssetsOnNode(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraphNode* Node) const override;
// virtual void DroppedAssetsOnPin(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraphPin* Pin) const override;
// virtual void GetAssetsNodeHoverMessage(const TArray<FAssetData>& Assets, const UEdGraphNode* HoverNode, FString& OutTooltipText, bool& OutOkIcon) const override;
// virtual void GetAssetsPinHoverMessage(const TArray<FAssetData>& Assets, const UEdGraphPin* HoverPin, FString& OutTooltipText, bool& OutOkIcon) const override;
// virtual void GetAssetsGraphHoverMessage(const TArray<FAssetData>& Assets, const UEdGraph* HoverGraph, FString& OutTooltipText, bool& OutOkIcon) const override;
//@END NOTE
//@NOTE: No pose watch, so we don't need this
// virtual void GetContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
//@NOTE: Unless we need to post process the pins, we don't need this
// virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override { return InSourceGraph->GetFName() != UEdGraphSchema_K2::GN_AnimGraph; }
virtual bool DoesSupportEventDispatcher() const override { return false; }
virtual bool ShouldAlwaysPurgeOnModification() const override { return true; }
// virtual bool TryCreateConnection(UEdGraphPin* A, UEdGraphPin* B) const override;
// virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
//~ End UEdGraphSchema Interface.
//~ Begin UEdGraphSchema_K2 Interface
virtual const FPinConnectionResponse DetermineConnectionResponseOfCompatibleTypedPins(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin) const override;
//@NOTE: No Local/Component space auto-casting
// virtual bool SearchForAutocastFunction(const UEdGraphPin* OutputPin, const UEdGraphPin* InputPin, /*out*/ FName& TargetFunction, /*out*/ UClass*& FunctionOwner) const override;
virtual bool ArePinsCompatible(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UClass* CallingContext = NULL, bool bIgnoreArray = false) const override;
virtual bool DoesSupportAnimNotifyActions() const override;
//@NOTE: No linked interfaces for animation exist here, we don't need to implement
// virtual void CreateFunctionGraphTerminators(UEdGraph& Graph, UClass* Class) const override;
//~ End UEdGraphSchema_K2 Interface
/* Checks if the given pin is an Animation Data Pin. */
static bool IsAnimationDataPin(const FEdGraphPinType& PinType);
};