2026-07-15 19:17:47 +02:00
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// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License.
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using UnrealBuildTool;
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public class DirectiveUtilitiesRuntime : ModuleRules
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{
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public DirectiveUtilitiesRuntime(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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2026-08-15 21:06:43 +02:00
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"CoreUObject",
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"Engine",
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2026-07-15 19:17:47 +02:00
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"GameplayTags",
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"NetCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Slate",
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"SlateCore",
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"AIModule",
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2026-08-15 21:06:43 +02:00
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"NavigationSystem",
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2026-07-15 19:17:47 +02:00
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"EnhancedInput",
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"ApplicationCore",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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2026-08-15 21:06:43 +02:00
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}
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