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ProjectEleri/Plugins/DirectiveUtilities/Source/DirectiveUtilitiesTests/DirectiveUtilitiesTests.Build.cs

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// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License.
using UnrealBuildTool;
public class DirectiveUtilitiesTests : ModuleRules
{
public DirectiveUtilitiesTests(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"DirectiveUtilitiesRuntime",
"AutomationTest",
"EnhancedInput",
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"GameplayTags",
"Projects"
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}
);
if (Target.bBuildEditor)
{
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PrivateIncludePaths.Add(System.IO.Path.Combine(ModuleDirectory, "../DirectiveUtilitiesEditor/Private"));
PrivateDependencyModuleNames.Add("AssetRegistry");
PrivateDependencyModuleNames.Add("BlueprintGraph");
PrivateDependencyModuleNames.Add("DirectiveUtilitiesBlueprintNodes");
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PrivateDependencyModuleNames.Add("DirectiveUtilitiesEditor");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
}
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}