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ProjectEleri/Plugins/PSOFunctionLibrary/Source/PSOFunctions/Private/ShaderPipeline.cpp

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// Copyright (c) 2025 Danielel. All rights reserved.
#include "ShaderPipeline.h"
#include "ShaderPipelineCache.h"
#include "RenderResource.h"
void UShaderPipeline::SetBatchModeFast()
{
FShaderPipelineCache::SetBatchMode(FShaderPipelineCache::BatchMode::Fast);
}
void UShaderPipeline::SetBatchModeBackground()
{
FShaderPipelineCache::SetBatchMode(FShaderPipelineCache::BatchMode::Background);
}
void UShaderPipeline::SetBatchModePrecompile()
{
FShaderPipelineCache::SetBatchMode(FShaderPipelineCache::BatchMode::Precompile);
}
void UShaderPipeline::PauseBatching()
{
FShaderPipelineCache::PauseBatching();
}
void UShaderPipeline::ResumeBatching()
{
FShaderPipelineCache::ResumeBatching();
}
bool UShaderPipeline::IsPrecompiling()
{
return FShaderPipelineCache::IsPrecompiling();
}
int UShaderPipeline::NumPrecompilesRemaining()
{
return FShaderPipelineCache::NumPrecompilesRemaining();
}
bool UShaderPipeline::IsBatchingPaused()
{
return FShaderPipelineCache::IsBatchingPaused();
}