Fix for stat forge, setup a test character

This commit is contained in:
2026-09-19 15:46:26 +02:00
parent ff35738d78
commit 1fe94cfa7a
11 changed files with 83 additions and 36 deletions

View File

@@ -170,7 +170,11 @@ bMoviesAreSkippable=False
[/Script/ProjectEleri.EleriGameSettings]
SpecialItemsMap=(((TagName="Items.Gold"), "ItemDataAsset:DA_Gold"),((TagName="Items.Crystals.Air"), "ItemDataAsset:DA_CrystalAir"),((TagName="Items.Crystals.Earth"), "ItemDataAsset:DA_CrystalEarth"),((TagName="Items.Crystals.Fire"), "ItemDataAsset:DA_CrystalFire"),((TagName="Items.Crystals.Water"), "ItemDataAsset:DA_CrystalWater"))
RemovableStaticMeshClass=/Script/Engine.BlueprintGeneratedClass'/Game/Prefabs/BP_RemovableStaticMeshActor.BP_RemovableStaticMeshActor_C'
ItemSeedCarouselClass=None
CameraZoomLevels=(((TagName="Camera.BoomOffset.Default"), (X=-1200.000000,Y=0.000000,Z=50.000000)),((TagName="Camera.BoomOffset.Cave"), (X=-800.000000,Y=0.000000,Z=40.000000)),((TagName="Camera.BoomOffset.Flying"), (X=-1500.000000,Y=0.000000,Z=60.000000)))
ExpIncreaseEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_AddExp_Template.GSE_AddExp_Template_C'
MovementDisableEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_MovementDisabled.GSE_MovementDisabled_C'
+ProfessionExpArray=100.000000
+ProfessionExpArray=500.000000
+ProfessionExpArray=1500.000000
@@ -191,15 +195,10 @@ CameraZoomLevels=(((TagName="Camera.BoomOffset.Default"), (X=-1200.000000,Y=0.00
+ProfessionExpArray=180000.000000
+ProfessionExpArray=208000.000000
+ProfessionExpArray=240000.000000
ExpIncreaseEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_AddExp_Template.GSE_AddExp_Template_C'
+NpcDataAssets=/Game/GameData/Npc/DT_Test_Npc.DT_Test_Npc
NpcSchedules=(((TagName="NpcTags.Test"), "/Game/GameData/Npc/DT_Test_Npc_Schedule.DT_Test_Npc_Schedule"))
GlobalSettingsDataSheet=/Game/GameData/CSV/GlobalKeyValueSettings.GlobalKeyValueSettings
ItemSeedCarouselClass=None
RemovableStaticMeshClass=/Script/Engine.BlueprintGeneratedClass'/Game/Prefabs/BP_RemovableStaticMeshActor.BP_RemovableStaticMeshActor_C'
MovementDisableEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_MovementDisabled.GSE_MovementDisabled_C'
SpriteShadowMaterial=/Game/Materials/Sprite/MI_SpriteShadow_Inst.MI_SpriteShadow_Inst
; NpcSchedules maps an NpcTags.* gameplay tag onto the schedule asset that drives every NPC carrying
; it. Deliberately left empty until the assets are authored, the Project Settings page writes it.
; +NpcSchedules=((TagName="NpcTags.Example"), "/Game/GameData/Npc/NpcSchedules/DA_NpcSchedule_Example.DA_NpcSchedule_Example")
[/Script/InteractionSystem.InteractionSettings]
DefaultInteractionWidgetClass=/Script/UMG.WidgetBlueprintGeneratedClass'/Game/UI/InteractionUI/WBP_Eleri_Interaction.WBP_Eleri_Interaction_C'