Fix for stat forge, setup a test character
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@@ -170,7 +170,11 @@ bMoviesAreSkippable=False
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[/Script/ProjectEleri.EleriGameSettings]
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SpecialItemsMap=(((TagName="Items.Gold"), "ItemDataAsset:DA_Gold"),((TagName="Items.Crystals.Air"), "ItemDataAsset:DA_CrystalAir"),((TagName="Items.Crystals.Earth"), "ItemDataAsset:DA_CrystalEarth"),((TagName="Items.Crystals.Fire"), "ItemDataAsset:DA_CrystalFire"),((TagName="Items.Crystals.Water"), "ItemDataAsset:DA_CrystalWater"))
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RemovableStaticMeshClass=/Script/Engine.BlueprintGeneratedClass'/Game/Prefabs/BP_RemovableStaticMeshActor.BP_RemovableStaticMeshActor_C'
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ItemSeedCarouselClass=None
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CameraZoomLevels=(((TagName="Camera.BoomOffset.Default"), (X=-1200.000000,Y=0.000000,Z=50.000000)),((TagName="Camera.BoomOffset.Cave"), (X=-800.000000,Y=0.000000,Z=40.000000)),((TagName="Camera.BoomOffset.Flying"), (X=-1500.000000,Y=0.000000,Z=60.000000)))
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ExpIncreaseEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_AddExp_Template.GSE_AddExp_Template_C'
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MovementDisableEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_MovementDisabled.GSE_MovementDisabled_C'
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+ProfessionExpArray=100.000000
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+ProfessionExpArray=500.000000
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+ProfessionExpArray=1500.000000
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@@ -191,15 +195,10 @@ CameraZoomLevels=(((TagName="Camera.BoomOffset.Default"), (X=-1200.000000,Y=0.00
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+ProfessionExpArray=180000.000000
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+ProfessionExpArray=208000.000000
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+ProfessionExpArray=240000.000000
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ExpIncreaseEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_AddExp_Template.GSE_AddExp_Template_C'
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+NpcDataAssets=/Game/GameData/Npc/DT_Test_Npc.DT_Test_Npc
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NpcSchedules=(((TagName="NpcTags.Test"), "/Game/GameData/Npc/DT_Test_Npc_Schedule.DT_Test_Npc_Schedule"))
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GlobalSettingsDataSheet=/Game/GameData/CSV/GlobalKeyValueSettings.GlobalKeyValueSettings
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ItemSeedCarouselClass=None
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RemovableStaticMeshClass=/Script/Engine.BlueprintGeneratedClass'/Game/Prefabs/BP_RemovableStaticMeshActor.BP_RemovableStaticMeshActor_C'
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MovementDisableEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_MovementDisabled.GSE_MovementDisabled_C'
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SpriteShadowMaterial=/Game/Materials/Sprite/MI_SpriteShadow_Inst.MI_SpriteShadow_Inst
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; NpcSchedules maps an NpcTags.* gameplay tag onto the schedule asset that drives every NPC carrying
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; it. Deliberately left empty until the assets are authored, the Project Settings page writes it.
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; +NpcSchedules=((TagName="NpcTags.Example"), "/Game/GameData/Npc/NpcSchedules/DA_NpcSchedule_Example.DA_NpcSchedule_Example")
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[/Script/InteractionSystem.InteractionSettings]
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DefaultInteractionWidgetClass=/Script/UMG.WidgetBlueprintGeneratedClass'/Game/UI/InteractionUI/WBP_Eleri_Interaction.WBP_Eleri_Interaction_C'
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