Some work done on dialogue fixes and more bazaar iterations
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@@ -58,15 +58,15 @@ TArray<TObjectPtr<USpeechDataAsset>> UDialogueSubsystem::GetDialogueForActor(con
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bool UDialogueSubsystem::StartDialogue()
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{
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if(bDialogueStartd) return false;
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if(bDialogueStarted) return false;
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bDialogueStartd = true;
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bDialogueStarted = true;
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return true;
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}
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void UDialogueSubsystem::EndDialogue()
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{
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bDialogueStartd = false;
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bDialogueStarted = false;
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}
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void UDialogueSubsystem::DialogueAssetsLoaded()
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