Some work done on dialogue fixes and more bazaar iterations

This commit is contained in:
2026-08-18 22:58:29 +02:00
parent 1a3c2013b5
commit 28f27d032a
13 changed files with 57 additions and 35 deletions

View File

@@ -58,15 +58,15 @@ TArray<TObjectPtr<USpeechDataAsset>> UDialogueSubsystem::GetDialogueForActor(con
bool UDialogueSubsystem::StartDialogue()
{
if(bDialogueStartd) return false;
if(bDialogueStarted) return false;
bDialogueStartd = true;
bDialogueStarted = true;
return true;
}
void UDialogueSubsystem::EndDialogue()
{
bDialogueStartd = false;
bDialogueStarted = false;
}
void UDialogueSubsystem::DialogueAssetsLoaded()