Initial audio subystem for music testing and first song to loop over

This commit is contained in:
2026-10-13 17:21:21 +02:00
parent adc5756866
commit 31164687c8
9 changed files with 656 additions and 0 deletions

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@@ -200,6 +200,11 @@ MovementDisableEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprin
NpcSchedules=(((TagName="NpcTags.Test"), "/Game/GameData/Npc/DT_Test_Npc_Schedule.DT_Test_Npc_Schedule"))
GlobalSettingsDataSheet=/Game/GameData/CSV/GlobalKeyValueSettings.GlobalKeyValueSettings
SpriteShadowMaterial=/Game/Materials/Sprite/MI_SpriteShadow_Inst.MI_SpriteShadow_Inst
AudioChannelSoundClasses=((Master, "/Game/EasyOptionsMenu/Core/Audio/SC_EOM_MasterAudio.SC_EOM_MasterAudio"),(Music, "/Game/EasyOptionsMenu/Core/Audio/SC_EOM_MusicAudio.SC_EOM_MusicAudio"),(SFX, "/Game/EasyOptionsMenu/Core/Audio/SC_EOM_EffectsAudio.SC_EOM_EffectsAudio"))
+DefaultSoundtracks=/Game/Sounds/Music/LoFi_First_Try.LoFi_First_Try
SoundtrackMinDelay=20.000000
SoundtrackMaxDelay=60.000000
MusicFadeTime=2.000000
[/Script/InteractionSystem.InteractionSettings]
DefaultInteractionWidgetClass=/Script/UMG.WidgetBlueprintGeneratedClass'/Game/UI/InteractionUI/WBP_Eleri_Interaction.WBP_Eleri_Interaction_C'