Initial audio subystem for music testing and first song to loop over
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@@ -13,6 +13,7 @@
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class UTexture2D;
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class USoundBase;
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UENUM(BlueprintType)
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enum class EEventStage : uint8
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@@ -78,6 +79,12 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Data")
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TArray<FTagValue> TagValueArray;
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/** Soundtracks this event can put on. One is drawn at random and crossfaded in over whatever is
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* playing already, and it holds the music until the override is cleared. An event with none
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* leaves the music alone, which is what most of them will do. */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Audio")
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TSoftObjectPtr<USoundBase> MusicCue;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Newspaper event")
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bool bIsNewspaperEvent;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Newspaper event", meta = (EditCondition = "bIsNewspaperEvent", EditConditionHides))
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