Refactor and remove gameplay ability system, replace with own one
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16
Source/ProjectEleri/Data/EleriGlobalKeyValueStruct.h
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16
Source/ProjectEleri/Data/EleriGlobalKeyValueStruct.h
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "EleriGlobalKeyValueStruct.generated.h"
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USTRUCT(BlueprintType)
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struct FEleriGlobalKeyValueStruct : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float Value;
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};
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