Refactor and remove gameplay ability system, replace with own one

This commit is contained in:
2026-07-16 22:24:27 +02:00
parent da0a0b643f
commit 5d6377b082
44 changed files with 170 additions and 478 deletions

View File

@@ -0,0 +1,16 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "EleriGlobalKeyValueStruct.generated.h"
USTRUCT(BlueprintType)
struct FEleriGlobalKeyValueStruct : public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Value;
};