Fixes for benchmark
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@@ -423,3 +423,13 @@ DefaultSoundClassName=/Game/EasyOptionsMenu/Core/Audio/SC_EOM_MasterAudio.SC_EOM
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DefaultMediaSoundClassName=/Game/EasyOptionsMenu/Core/Audio/SC_EOM_MasterAudio.SC_EOM_MasterAudio
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DefaultBaseSoundMix=/Game/EasyOptionsMenu/Core/Audio/SCM_EOM_MasterMix.SCM_EOM_MasterMix
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; iOS/Mac code signing. UBT copies these into Intermediate/ProjectFilesIOS/XcconfigsIOS/
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; ProjectEleri.xcconfig (DEVELOPMENT_TEAM / UE_SIGNING_PREFIX) whenever the project files are
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; regenerated, and BUILD/BuildIOS.sh reads them back from there. Team M4QQ2RV23X is the
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; "Personal Team" of the Apple ID signed into Xcode (adnan.mujkic97@gmail.com).
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[/Script/MacTargetPlatform.XcodeProjectSettings]
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bUseAutomaticCodeSigning=True
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CodeSigningTeam=M4QQ2RV23X
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CodeSigningPrefix=com.adnanmujkic
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IOSSigningIdentity=Apple Development
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@@ -36,3 +36,12 @@ FString UPlatformInfotFunctionLibrary::GetRamAmount()
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{
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return FString::FromInt(FGenericPlatformMemory::GetPhysicalGBRam());
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}
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bool UPlatformInfotFunctionLibrary::bIsMobilePlatform()
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{
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#if PLATFORM_ANDROID or PLATFORM_IOS
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return true;
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#else
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return false;
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#endif
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}
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@@ -25,4 +25,7 @@ public:
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UFUNCTION(BlueprintPure, Category = "HardwareInfo")
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static FString GetRamAmount();
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UFUNCTION(BlueprintPure, Category = "HardwareInfo")
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static bool bIsMobilePlatform();
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};
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