Replace grass to landscape grass and new wind material

This commit is contained in:
2026-09-26 14:46:21 +02:00
parent d173cf8b1e
commit 812dea8382
148 changed files with 303 additions and 291 deletions

View File

@@ -94,10 +94,10 @@ bool UWorldMapBuilder::ReadSettings(UWorld* World, FText& OutReason)
// The settings live on the actor in the map rather than on the builder, so there is exactly one place the
// region, the resolution and the flips are configured, and the game reads the same numbers the bake did.
for (TActorIterator<AOrthoMapCaptureActor> It(World); It; ++It)
const TActorIterator<AOrthoMapCaptureActor> SettingsIt(World);
if (SettingsIt)
{
SettingsActor = *It;
break;
SettingsActor = *SettingsIt;
}
if (!SettingsActor)