Replace grass to landscape grass and new wind material
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@@ -94,10 +94,10 @@ bool UWorldMapBuilder::ReadSettings(UWorld* World, FText& OutReason)
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// The settings live on the actor in the map rather than on the builder, so there is exactly one place the
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// region, the resolution and the flips are configured, and the game reads the same numbers the bake did.
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for (TActorIterator<AOrthoMapCaptureActor> It(World); It; ++It)
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const TActorIterator<AOrthoMapCaptureActor> SettingsIt(World);
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if (SettingsIt)
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{
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SettingsActor = *It;
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break;
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SettingsActor = *SettingsIt;
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}
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if (!SettingsActor)
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