Update directive utilities plugin

This commit is contained in:
2026-08-15 21:06:43 +02:00
parent 2fe7f83a38
commit a06fed1cba
103 changed files with 18211 additions and 1071 deletions

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@@ -0,0 +1,433 @@
// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License.
#include "Libraries/DirectiveUtilEditorAssetAuditLibrary.h"
#include "AssetRegistry/DirectiveUtilAssetRegistry.h"
#include "AssetRegistry/DirectiveUtilDependencyCycleFinder.h"
#include "AssetRegistry/ARFilter.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "Engine/AssetManager.h"
#include "HAL/FileManager.h"
#include "Misc/PackageName.h"
#include "UObject/ObjectRedirector.h"
namespace
{
using namespace UE::AssetRegistry;
bool IsPackageInsideAuditPath(const FName PackageName, const FName Path)
{
const FString Package = PackageName.ToString();
FString Parent = Path.ToString();
Parent.RemoveFromEnd(TEXT("/"));
return Package == Parent || Package.StartsWith(Parent + TEXT("/"));
}
bool ContainsPathSegment(const FName PackagePath, const FString& Segment)
{
const FString Path = TEXT("/") + PackagePath.ToString().TrimChar(TEXT('/')) + TEXT("/");
return Path.Contains(TEXT("/") + Segment + TEXT("/"));
}
bool IsExcluded(const FAssetData& Asset, const FDirectiveUtilAssetAuditOptions& Options)
{
if (Asset.AssetClassPath == UObjectRedirector::StaticClass()->GetClassPathName())
{
return true;
}
if (Options.bUseDefaultPathExclusions
&& (ContainsPathSegment(Asset.PackagePath, TEXT("Developers"))
|| ContainsPathSegment(Asset.PackagePath, TEXT("__ExternalActors__"))
|| ContainsPathSegment(Asset.PackagePath, TEXT("__ExternalObjects__"))
|| ContainsPathSegment(Asset.PackagePath, TEXT("Test"))
|| ContainsPathSegment(Asset.PackagePath, TEXT("Tests"))))
{
return true;
}
for (const FName Path : Options.ExcludedPackagePaths)
{
if (IsPackageInsideAuditPath(Asset.PackageName, Path))
{
return true;
}
}
return false;
}
TArray<FAssetData> GetScannedAssets(IAssetRegistry& AssetRegistry, const FDirectiveUtilAssetAuditOptions& Options)
{
DirectiveUtilitiesEditor::EnsureAssetRegistryScan(AssetRegistry);
FARFilter Filter;
Filter.bRecursivePaths = true;
if (Options.PackagePaths.IsEmpty())
{
Filter.PackagePaths.Add(TEXT("/Game"));
}
else
{
Filter.PackagePaths.Append(Options.PackagePaths);
}
TArray<FAssetData> Assets;
AssetRegistry.GetAssets(Filter, Assets);
Assets.RemoveAll([&Options](const FAssetData& Asset) {
return !Asset.IsValid() || IsExcluded(Asset, Options);
});
Assets.Sort([](const FAssetData& Left, const FAssetData& Right) {
return Left.GetSoftObjectPath().LexicalLess(Right.GetSoftObjectPath());
});
return Assets;
}
bool IsPrimaryAsset(const FAssetData& Asset)
{
const UAssetManager* AssetManager = UAssetManager::GetIfInitialized();
return AssetManager && AssetManager->GetPrimaryAssetIdForData(Asset).IsValid();
}
EDirectiveUtilAssetDependencyType GetDependencyType(const FAssetDependency& Dependency)
{
if (EnumHasAnyFlags(Dependency.Category, EDependencyCategory::SearchableName))
{
return EDirectiveUtilAssetDependencyType::SearchableName;
}
if (EnumHasAnyFlags(Dependency.Category, EDependencyCategory::Manage))
{
return EnumHasAnyFlags(Dependency.Properties, EDependencyProperty::Direct)
? EDirectiveUtilAssetDependencyType::DirectManagement
: EDirectiveUtilAssetDependencyType::IndirectManagement;
}
return EnumHasAnyFlags(Dependency.Properties, EDependencyProperty::Hard)
? EDirectiveUtilAssetDependencyType::HardPackage
: EDirectiveUtilAssetDependencyType::SoftPackage;
}
bool PackageExists(IAssetRegistry& AssetRegistry, const FName PackageName)
{
if (PackageName.IsNone())
{
return true;
}
const FString Package = PackageName.ToString();
if (Package.StartsWith(TEXT("/Script/")) || Package.StartsWith(TEXT("/Memory/")) || Package.StartsWith(TEXT("/Temp/")))
{
return true;
}
if (FindPackage(nullptr, *Package))
{
return true;
}
TArray<FAssetData> PackageAssets;
return AssetRegistry.GetAssetsByPackageName(PackageName, PackageAssets, true) && !PackageAssets.IsEmpty();
}
class FAssetAuditScan
{
public:
FAssetAuditScan(IAssetRegistry& InAssetRegistry, const FDirectiveUtilAssetAuditOptions& InOptions)
: AssetRegistry(InAssetRegistry)
, bIncludePrimaryAssets(InOptions.bIncludePrimaryAssets)
, Assets(GetScannedAssets(InAssetRegistry, InOptions))
{
}
const TArray<FAssetData>& GetAssets() const
{
return Assets;
}
const TArray<FAssetDependency>& GetDependencies(const FName PackageName)
{
if (const TArray<FAssetDependency>* Existing = Dependencies.Find(PackageName))
{
return *Existing;
}
TArray<FAssetDependency>& Result = Dependencies.Add(PackageName);
AssetRegistry.GetDependencies(FAssetIdentifier(PackageName), Result, EDependencyCategory::All);
return Result;
}
const TArray<FName>& GetReferencers(const FName PackageName)
{
if (const TArray<FName>* Existing = Referencers.Find(PackageName))
{
return *Existing;
}
TArray<FName>& Result = Referencers.Add(PackageName);
AssetRegistry.GetReferencers(PackageName, Result, EDependencyCategory::All);
Result.Remove(PackageName);
Result.Sort(FNameLexicalLess());
return Result;
}
bool IncludesPrimaryAssets() const
{
return bIncludePrimaryAssets;
}
IAssetRegistry& GetAssetRegistry() const
{
return AssetRegistry;
}
private:
IAssetRegistry& AssetRegistry;
bool bIncludePrimaryAssets;
TArray<FAssetData> Assets;
TMap<FName, TArray<FAssetDependency>> Dependencies;
TMap<FName, TArray<FName>> Referencers;
};
FString EscapeCsv(const FString& Value)
{
FString Escaped = Value.Replace(TEXT("\""), TEXT("\"\""));
return FString::Printf(TEXT("\"%s\""), *Escaped);
}
FString DependencyTypeToString(const EDirectiveUtilAssetDependencyType Type)
{
switch (Type)
{
case EDirectiveUtilAssetDependencyType::HardPackage:
return TEXT("Hard Package");
case EDirectiveUtilAssetDependencyType::SoftPackage:
return TEXT("Soft Package");
case EDirectiveUtilAssetDependencyType::SearchableName:
return TEXT("Searchable Name");
case EDirectiveUtilAssetDependencyType::DirectManagement:
return TEXT("Direct Management");
case EDirectiveUtilAssetDependencyType::IndirectManagement:
return TEXT("Indirect Management");
}
return TEXT("Unknown");
}
TArray<FAssetData> FindUnreferencedCandidates(FAssetAuditScan& Scan)
{
TArray<FAssetData> Candidates;
for (const FAssetData& Asset : Scan.GetAssets())
{
if ((!IsPrimaryAsset(Asset) || Scan.IncludesPrimaryAssets()) && Scan.GetReferencers(Asset.PackageName).IsEmpty())
{
Candidates.Add(Asset);
}
}
return Candidates;
}
TArray<FDirectiveUtilMissingAssetReference> FindMissingReferences(FAssetAuditScan& Scan)
{
TArray<FDirectiveUtilMissingAssetReference> MissingReferences;
for (const FAssetData& Asset : Scan.GetAssets())
{
for (const FAssetDependency& Dependency : Scan.GetDependencies(Asset.PackageName))
{
if (!PackageExists(Scan.GetAssetRegistry(), Dependency.AssetId.PackageName))
{
FDirectiveUtilMissingAssetReference& MissingReference = MissingReferences.AddDefaulted_GetRef();
MissingReference.ReferencingAsset = Asset;
MissingReference.MissingPackage = Dependency.AssetId.PackageName;
MissingReference.DependencyType = GetDependencyType(Dependency);
}
}
}
MissingReferences.Sort([](const FDirectiveUtilMissingAssetReference& Left, const FDirectiveUtilMissingAssetReference& Right) {
if (Left.ReferencingAsset.PackageName != Right.ReferencingAsset.PackageName)
{
return Left.ReferencingAsset.PackageName.LexicalLess(Right.ReferencingAsset.PackageName);
}
return Left.MissingPackage.LexicalLess(Right.MissingPackage);
});
return MissingReferences;
}
TArray<FDirectiveUtilAssetDependencyCycle> FindDependencyCycles(FAssetAuditScan& Scan)
{
TSet<FName> ScannedPackages;
for (const FAssetData& Asset : Scan.GetAssets())
{
ScannedPackages.Add(Asset.PackageName);
}
TMap<FName, TArray<FName>> Graph;
for (const FName Package : ScannedPackages)
{
TArray<FName>& Edges = Graph.Add(Package);
for (const FAssetDependency& Dependency : Scan.GetDependencies(Package))
{
if (ScannedPackages.Contains(Dependency.AssetId.PackageName))
{
Edges.AddUnique(Dependency.AssetId.PackageName);
}
}
Edges.Sort(FNameLexicalLess());
}
return DirectiveUtilitiesEditor::FDependencyCycleFinder(Graph).Find();
}
}
TArray<FAssetData> UDirectiveUtilEditorAssetAuditLibrary::FindUnreferencedAssetCandidates(
const FDirectiveUtilAssetAuditOptions& Options)
{
IAssetRegistry* AssetRegistry = IAssetRegistry::Get();
if (!AssetRegistry)
{
return {};
}
FAssetAuditScan Scan(*AssetRegistry, Options);
return FindUnreferencedCandidates(Scan);
}
TArray<FDirectiveUtilMissingAssetReference> UDirectiveUtilEditorAssetAuditLibrary::FindMissingAssetReferences(
const FDirectiveUtilAssetAuditOptions& Options)
{
IAssetRegistry* AssetRegistry = IAssetRegistry::Get();
if (!AssetRegistry)
{
return {};
}
FAssetAuditScan Scan(*AssetRegistry, Options);
return FindMissingReferences(Scan);
}
TArray<FDirectiveUtilAssetDependencyCycle> UDirectiveUtilEditorAssetAuditLibrary::FindAssetDependencyCycles(
const FDirectiveUtilAssetAuditOptions& Options)
{
IAssetRegistry* AssetRegistry = IAssetRegistry::Get();
if (!AssetRegistry)
{
return {};
}
FAssetAuditScan Scan(*AssetRegistry, Options);
return FindDependencyCycles(Scan);
}
FDirectiveUtilAssetAuditReport UDirectiveUtilEditorAssetAuditLibrary::BuildAssetAuditReport(
const FDirectiveUtilAssetAuditOptions& Options)
{
FDirectiveUtilAssetAuditReport Report;
IAssetRegistry* AssetRegistry = IAssetRegistry::Get();
if (!AssetRegistry)
{
return Report;
}
FAssetAuditScan Scan(*AssetRegistry, Options);
const TArray<FAssetData> Candidates = FindUnreferencedCandidates(Scan);
Report.MissingReferences = FindMissingReferences(Scan);
Report.DependencyCycles = FindDependencyCycles(Scan);
TSet<FSoftObjectPath> CandidatePaths;
for (const FAssetData& Candidate : Candidates)
{
CandidatePaths.Add(Candidate.GetSoftObjectPath());
}
TMap<FName, int32> MissingCounts;
for (const FDirectiveUtilMissingAssetReference& MissingReference : Report.MissingReferences)
{
++MissingCounts.FindOrAdd(MissingReference.ReferencingAsset.PackageName);
}
TSet<FName> CyclicPackages;
for (const FDirectiveUtilAssetDependencyCycle& Cycle : Report.DependencyCycles)
{
CyclicPackages.Append(Cycle.Packages);
}
for (const FAssetData& Asset : Scan.GetAssets())
{
FDirectiveUtilAssetAuditEntry& Entry = Report.Assets.AddDefaulted_GetRef();
Entry.Asset = Asset;
Entry.PackageName = Asset.PackageName;
Entry.PackagePath = Asset.PackagePath;
Entry.AssetClass = Asset.AssetClassPath.ToString();
Entry.bPrimaryAsset = IsPrimaryAsset(Asset);
Entry.DependencyCount = Scan.GetDependencies(Asset.PackageName).Num();
Entry.ReferencerCount = Scan.GetReferencers(Asset.PackageName).Num();
FString PackageFilename;
if (FPackageName::DoesPackageExist(Asset.PackageName.ToString(), &PackageFilename))
{
Entry.DiskSize = FMath::Max<int64>(IFileManager::Get().FileSize(*PackageFilename), 0);
}
if (CandidatePaths.Contains(Asset.GetSoftObjectPath()))
{
Entry.Findings.Add(TEXT("Unreferenced candidate"));
}
if (const int32* MissingCount = MissingCounts.Find(Asset.PackageName))
{
Entry.Findings.Add(FString::Printf(TEXT("%d missing reference%s"), *MissingCount, *MissingCount == 1 ? TEXT("") : TEXT("s")));
}
if (CyclicPackages.Contains(Asset.PackageName))
{
Entry.Findings.Add(TEXT("Dependency cycle"));
}
}
return Report;
}
FString UDirectiveUtilEditorAssetAuditLibrary::AssetAuditReportToCsv(const FDirectiveUtilAssetAuditReport& Report)
{
TArray<FString> Rows;
Rows.Add(TEXT("Asset,Package,Path,Class,Disk Size,Dependencies,Referencers,Primary Asset,Findings"));
for (const FDirectiveUtilAssetAuditEntry& Entry : Report.Assets)
{
const TArray<FString> Columns = {
EscapeCsv(Entry.Asset.GetSoftObjectPath().ToString()),
EscapeCsv(Entry.PackageName.ToString()),
EscapeCsv(Entry.PackagePath.ToString()),
EscapeCsv(Entry.AssetClass),
LexToString(Entry.DiskSize),
LexToString(Entry.DependencyCount),
LexToString(Entry.ReferencerCount),
Entry.bPrimaryAsset ? TEXT("true") : TEXT("false"),
EscapeCsv(FString::Join(Entry.Findings, TEXT("; "))),
};
Rows.Add(FString::Join(Columns, TEXT(",")));
}
Rows.Add(TEXT(""));
Rows.Add(TEXT("Missing Reference,Referencing Asset,Dependency Type"));
for (const FDirectiveUtilMissingAssetReference& MissingReference : Report.MissingReferences)
{
const TArray<FString> Columns = {
EscapeCsv(MissingReference.MissingPackage.ToString()),
EscapeCsv(MissingReference.ReferencingAsset.GetSoftObjectPath().ToString()),
EscapeCsv(DependencyTypeToString(MissingReference.DependencyType)),
};
Rows.Add(FString::Join(Columns, TEXT(",")));
}
Rows.Add(TEXT(""));
Rows.Add(TEXT("Dependency Cycle"));
for (const FDirectiveUtilAssetDependencyCycle& Cycle : Report.DependencyCycles)
{
TArray<FString> Packages;
for (const FName Package : Cycle.Packages)
{
Packages.Add(Package.ToString());
}
Rows.Add(EscapeCsv(FString::Join(Packages, TEXT(" -> "))));
}
return FString::Join(Rows, TEXT("\n"));
}

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@@ -2,14 +2,19 @@
#include "Libraries/DirectiveUtilEditorAssetLibrary.h"
#include "AssetRegistry/DirectiveUtilAssetRegistry.h"
#include "Editor.h"
#include "Subsystems/EditorAssetSubsystem.h"
#include "Algo/Transform.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "AssetRegistry/ARFilter.h"
#include "AssetToolsModule.h"
#include "Editor.h"
#include "IAssetTools.h"
#include "Misc/App.h"
#include "Misc/AssetRegistryInterface.h"
#include "Modules/ModuleManager.h"
#include "Runtime/Launch/Resources/Version.h"
#include "UObject/ObjectRedirector.h"
namespace
@@ -18,10 +23,7 @@ namespace
{
if (IAssetRegistry* AssetRegistry = IAssetRegistry::Get())
{
if (AssetRegistry->IsLoadingAssets())
{
AssetRegistry->WaitForCompletion();
}
DirectiveUtilitiesEditor::EnsureAssetRegistryScan(*AssetRegistry);
}
}
}
@@ -116,10 +118,7 @@ EDirectiveUtilSuccessStatus UDirectiveUtilEditorAssetLibrary::FixUpRedirectorsIn
return EDirectiveUtilSuccessStatus::Failure;
}
if (AssetRegistry->IsLoadingAssets())
{
AssetRegistry->WaitForCompletion();
}
DirectiveUtilitiesEditor::EnsureAssetRegistryScan(*AssetRegistry);
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
IAssetTools& AssetTools = AssetToolsModule.Get();
@@ -160,6 +159,11 @@ EDirectiveUtilSuccessStatus UDirectiveUtilEditorAssetLibrary::FixUpRedirectorsIn
{
return EDirectiveUtilSuccessStatus::Success;
}
if (FApp::IsUnattended())
{
UE_LOG(LogTemp, Warning, TEXT("Redirector fix-up requires an interactive editor session."));
return EDirectiveUtilSuccessStatus::Failure;
}
AssetTools.FixupReferencers(Redirectors, false, ERedirectFixupMode::DeleteFixedUpRedirectors);
OutRedirectorsProcessed = Redirectors.Num();

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@@ -0,0 +1,268 @@
// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License.
#include "Libraries/DirectiveUtilEditorBlueprintLibrary.h"
#include "AssetRegistry/DirectiveUtilAssetRegistry.h"
#include "AssetRegistry/ARFilter.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "Blueprint/BlueprintSupport.h"
#include "Components/ActorComponent.h"
#include "Engine/Blueprint.h"
#include "Engine/BlueprintGeneratedClass.h"
#include "Engine/SCS_Node.h"
#include "Engine/SimpleConstructionScript.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Misc/PackageName.h"
#include "UObject/Package.h"
namespace
{
bool IsPackageInsideBlueprintSearchPath(const FName PackageName, const FName Path)
{
const FString Package = PackageName.ToString();
FString Parent = Path.ToString();
Parent.RemoveFromEnd(TEXT("/"));
return Package == Parent || Package.StartsWith(Parent + TEXT("/"));
}
TArray<FAssetData> GetBlueprintAssets(const FDirectiveUtilBlueprintSearchOptions& Options)
{
IAssetRegistry* AssetRegistry = IAssetRegistry::Get();
if (!AssetRegistry)
{
return {};
}
DirectiveUtilitiesEditor::EnsureAssetRegistryScan(*AssetRegistry);
FARFilter Filter;
Filter.ClassPaths.Add(UBlueprint::StaticClass()->GetClassPathName());
Filter.bRecursiveClasses = true;
Filter.bRecursivePaths = true;
if (Options.PackagePaths.IsEmpty())
{
Filter.PackagePaths.Add(TEXT("/Game"));
}
else
{
Filter.PackagePaths.Append(Options.PackagePaths);
}
TArray<FAssetData> Assets;
AssetRegistry->GetAssets(Filter, Assets);
Assets.RemoveAll([&Options](const FAssetData& Asset) {
for (const FName Path : Options.ExcludedPackagePaths)
{
if (IsPackageInsideBlueprintSearchPath(Asset.PackageName, Path))
{
return true;
}
}
return false;
});
Assets.Sort([](const FAssetData& Left, const FAssetData& Right) {
return Left.GetSoftObjectPath().LexicalLess(Right.GetSoftObjectPath());
});
return Assets;
}
UBlueprint* LoadBlueprint(const FAssetData& Asset)
{
return Cast<UBlueprint>(Asset.GetAsset());
}
FString GetClassObjectPath(const UClass* Class)
{
return Class ? Class->GetPathName() : FString();
}
bool IsDirectParent(const FAssetData& Asset, const UClass* ParentClass)
{
const FString ParentTag = Asset.GetTagValueRef<FString>(FBlueprintTags::ParentClassPath);
return FPackageName::ExportTextPathToObjectPath(ParentTag) == GetClassObjectPath(ParentClass);
}
bool HasComponentClass(const UBlueprint* Blueprint, const UClass* ComponentClass, const bool bIncludeDerivedComponents)
{
TSet<const UBlueprint*> Visited;
for (const UBlueprint* Current = Blueprint; Current && !Visited.Contains(Current);)
{
Visited.Add(Current);
if (Current->SimpleConstructionScript)
{
for (const USCS_Node* Node : Current->SimpleConstructionScript->GetAllNodes())
{
if (!Node || !Node->ComponentClass)
{
continue;
}
const bool bMatches = bIncludeDerivedComponents
? Node->ComponentClass->IsChildOf(ComponentClass)
: Node->ComponentClass == ComponentClass;
if (bMatches)
{
return true;
}
}
}
Current = Current->ParentClass ? UBlueprint::GetBlueprintFromClass(Current->ParentClass) : nullptr;
}
return false;
}
}
EDirectiveUtilBlueprintCompileStatus UDirectiveUtilEditorBlueprintLibrary::GetBlueprintCompileStatus(
const UBlueprint* Blueprint)
{
if (!IsValid(Blueprint))
{
return EDirectiveUtilBlueprintCompileStatus::Unknown;
}
switch (Blueprint->Status)
{
case BS_Dirty:
return EDirectiveUtilBlueprintCompileStatus::Dirty;
case BS_Error:
return EDirectiveUtilBlueprintCompileStatus::Error;
case BS_UpToDate:
return EDirectiveUtilBlueprintCompileStatus::UpToDate;
case BS_BeingCreated:
return EDirectiveUtilBlueprintCompileStatus::BeingCreated;
case BS_UpToDateWithWarnings:
return EDirectiveUtilBlueprintCompileStatus::UpToDateWithWarnings;
case BS_Unknown:
default:
return EDirectiveUtilBlueprintCompileStatus::Unknown;
}
}
TArray<FAssetData> UDirectiveUtilEditorBlueprintLibrary::FindBlueprintsByCompileStatus(
const EDirectiveUtilBlueprintCompileStatus CompileStatus,
const FDirectiveUtilBlueprintSearchOptions& Options)
{
TArray<FAssetData> Matches;
for (const FAssetData& Asset : GetBlueprintAssets(Options))
{
if (const UBlueprint* Blueprint = LoadBlueprint(Asset))
{
if (GetBlueprintCompileStatus(Blueprint) == CompileStatus)
{
Matches.Add(Asset);
}
}
}
return Matches;
}
TArray<FAssetData> UDirectiveUtilEditorBlueprintLibrary::FindBlueprintsByParentClass(
UClass* ParentClass,
const FDirectiveUtilBlueprintSearchOptions& Options,
const bool bIncludeDescendants)
{
TArray<FAssetData> Matches;
if (!IsValid(ParentClass))
{
return Matches;
}
for (const FAssetData& Asset : GetBlueprintAssets(Options))
{
if (!bIncludeDescendants)
{
if (IsDirectParent(Asset, ParentClass))
{
Matches.Add(Asset);
}
continue;
}
const UBlueprint* Blueprint = LoadBlueprint(Asset);
if (Blueprint && Blueprint->ParentClass && Blueprint->ParentClass->IsChildOf(ParentClass))
{
Matches.Add(Asset);
}
}
return Matches;
}
TArray<FAssetData> UDirectiveUtilEditorBlueprintLibrary::FindBlueprintsImplementingInterface(
UClass* InterfaceClass,
const FDirectiveUtilBlueprintSearchOptions& Options)
{
TArray<FAssetData> Matches;
if (!IsValid(InterfaceClass) || !InterfaceClass->HasAnyClassFlags(CLASS_Interface))
{
return Matches;
}
const FString InterfacePath = GetClassObjectPath(InterfaceClass);
for (const FAssetData& Asset : GetBlueprintAssets(Options))
{
const FString Interfaces = Asset.GetTagValueRef<FString>(FBlueprintTags::ImplementedInterfaces);
const FString ParentTag = Asset.GetTagValueRef<FString>(FBlueprintTags::ParentClassPath);
UClass* TaggedParent = FindObject<UClass>(nullptr, *FPackageName::ExportTextPathToObjectPath(ParentTag));
if (!Interfaces.Contains(InterfacePath) && TaggedParent && !TaggedParent->ImplementsInterface(InterfaceClass))
{
continue;
}
const UBlueprint* Blueprint = LoadBlueprint(Asset);
if (Blueprint && Blueprint->GeneratedClass && Blueprint->GeneratedClass->ImplementsInterface(InterfaceClass))
{
Matches.Add(Asset);
}
}
return Matches;
}
TArray<FAssetData> UDirectiveUtilEditorBlueprintLibrary::FindBlueprintsContainingComponentClass(
UClass* ComponentClass,
const FDirectiveUtilBlueprintSearchOptions& Options,
const bool bIncludeDerivedComponents)
{
TArray<FAssetData> Matches;
if (!IsValid(ComponentClass) || !ComponentClass->IsChildOf(UActorComponent::StaticClass()))
{
return Matches;
}
for (const FAssetData& Asset : GetBlueprintAssets(Options))
{
if (const UBlueprint* Blueprint = LoadBlueprint(Asset))
{
if (HasComponentClass(Blueprint, ComponentClass, bIncludeDerivedComponents))
{
Matches.Add(Asset);
}
}
}
return Matches;
}
TArray<FName> UDirectiveUtilEditorBlueprintLibrary::GetUnusedBlueprintVariables(
UBlueprint* Blueprint,
const bool bIncludeExternallyAccessibleVariables)
{
TArray<FName> Names;
if (!IsValid(Blueprint))
{
return Names;
}
TArray<FProperty*> UsedVariables;
TArray<FProperty*> UnusedVariables;
FBlueprintEditorUtils::GetUsedAndUnusedVariables(Blueprint, UsedVariables, UnusedVariables);
Names.Reserve(UnusedVariables.Num());
for (const FProperty* Variable : UnusedVariables)
{
if (Variable && (bIncludeExternallyAccessibleVariables || FBlueprintEditorUtils::IsPropertyPrivate(Variable)))
{
Names.Add(Variable->GetFName());
}
}
Names.Sort(FNameLexicalLess());
return Names;
}

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@@ -0,0 +1,65 @@
// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License.
#include "Libraries/DirectiveUtilEditorTaskLibrary.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Styling/AppStyle.h"
#include "Tasks/DirectiveUtilEditorSlowTask.h"
#include "Widgets/Notifications/SNotificationList.h"
UDirectiveUtilEditorSlowTask* UDirectiveUtilEditorTaskLibrary::StartEditorSlowTask(
const float TotalWork,
const FText& Description,
const bool bCanCancel)
{
if (!FMath::IsFinite(TotalWork) || TotalWork <= 0.0f)
{
return nullptr;
}
UDirectiveUtilEditorSlowTask* Task = NewObject<UDirectiveUtilEditorSlowTask>();
Task->Initialize(TotalWork, Description, bCanCancel, true);
return Task->IsActive() ? Task : nullptr;
}
bool UDirectiveUtilEditorTaskLibrary::ShowEditorNotification(
const FText& Message,
const EDirectiveUtilEditorNotificationState State,
const float ExpireDuration)
{
if (!FSlateApplication::IsInitialized())
{
return false;
}
FNotificationInfo NotificationInfo(Message);
NotificationInfo.bFireAndForget = true;
NotificationInfo.ExpireDuration = FMath::IsFinite(ExpireDuration)
? FMath::Max(0.0f, ExpireDuration)
: 0.0f;
if (State == EDirectiveUtilEditorNotificationState::Warning)
{
NotificationInfo.Image = FAppStyle::GetBrush("Icons.WarningWithColor");
}
const TSharedPtr<SNotificationItem> Notification = FSlateNotificationManager::Get().AddNotification(NotificationInfo);
if (!Notification.IsValid())
{
return false;
}
switch (State)
{
case EDirectiveUtilEditorNotificationState::Success:
Notification->SetCompletionState(SNotificationItem::CS_Success);
break;
case EDirectiveUtilEditorNotificationState::Failure:
Notification->SetCompletionState(SNotificationItem::CS_Fail);
break;
default:
Notification->SetCompletionState(SNotificationItem::CS_None);
break;
}
return true;
}