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a/Source/ProjectEleri/Components/PlacableActorComponent.cpp b/Source/ProjectEleri/Components/PlacableActorComponent.cpp deleted file mode 100644 index 2cfa7648..00000000 --- a/Source/ProjectEleri/Components/PlacableActorComponent.cpp +++ /dev/null @@ -1,34 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - - -#include "PlacableActorComponent.h" - - - -// Sets default values for this component's properties -UPlacableActorComponent::UPlacableActorComponent() -{ - // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features - // off to improve performance if you don't need them. - PrimaryComponentTick.bCanEverTick = true; - -} - - -// Called when the game starts -void UPlacableActorComponent::BeginPlay() -{ - Super::BeginPlay(); - - -} - - -// Called every frame -void UPlacableActorComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) -{ - Super::TickComponent(DeltaTime, TickType, ThisTickFunction); - - -} - diff --git a/Source/ProjectEleri/Components/PlacableActorComponent.h b/Source/ProjectEleri/Components/PlacableActorComponent.h deleted file mode 100644 index 8baf025b..00000000 --- a/Source/ProjectEleri/Components/PlacableActorComponent.h +++ /dev/null @@ -1,35 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" -#include "Components/ActorComponent.h" - - -#include "PlacableActorComponent.generated.h" - - - -UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) -class PROJECTELERI_API UPlacableActorComponent : public UActorComponent -{ - GENERATED_BODY() - -public: - // Sets default values for this component's properties - UPlacableActorComponent(); - - -protected: - // Called when the game starts - virtual void BeginPlay() override; - - - - - -public: - // Called every frame - virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; - -};