Optimizations for water material and disable distance field stuff, replace with longer cascade shadows
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@@ -192,7 +192,8 @@ r.SSGI.Quality=4
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r.VolumetricRenderTarget.Mode=1
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r.VolumetricCloud.ViewRaySampleMaxCount=64
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r.DistanceFieldAO=1
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r.DistanceFieldAO=0
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r.DistanceFieldShadowing=0
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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TargetArchitecture=X86_64UnknownLinuxGnu
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