Some fixes for quest and started making Trish and her first quest

This commit is contained in:
2026-10-06 23:05:57 +02:00
parent 3ba640ac53
commit adc5756866
13 changed files with 29 additions and 17 deletions

View File

@@ -49,10 +49,13 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Items.Gold",DevComment="")
+GameplayTagList=(Tag="NpcTags",DevComment="Identity of a scheduled NPC. Every NPC carrying the same tag is driven by the same schedule asset in NpcSchedules.")
+GameplayTagList=(Tag="NpcTags.Test",DevComment="")
+GameplayTagList=(Tag="NpcTags.Trish",DevComment="")
+GameplayTagList=(Tag="Quests",DevComment="Identity of a quest. Each quest data asset is tagged with Quests.<Name>, and quests reference each other by these tags.")
+GameplayTagList=(Tag="Quests.Signals",DevComment="Signals a quest step waits on that no system in the game announces, fired from blueprint with NotifyQuestSignal.")
+GameplayTagList=(Tag="Quests.Test",DevComment="")
+GameplayTagList=(Tag="Quests.Test.1",DevComment="")
+GameplayTagList=(Tag="Quests.Trish",DevComment="")
+GameplayTagList=(Tag="Quests.Trish.WarmWelcome",DevComment="")
+GameplayTagList=(Tag="SaveGameTags",DevComment="")
+GameplayTagList=(Tag="SaveGameTags.Alchemy.TableLevel",DevComment="")
+GameplayTagList=(Tag="SaveGameTags.Bazar.Table.InventorySpace",DevComment="")
@@ -62,6 +65,7 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="SaveGameTags.Chest.Opened",DevComment="")
+GameplayTagList=(Tag="SaveGameTags.InteractionStage",DevComment="")
+GameplayTagList=(Tag="SaveGameTags.Locked",DevComment="")
+GameplayTagList=(Tag="SaveGameTags.Rubble.Cleaned",DevComment="")
+GameplayTagList=(Tag="SetByCaller.Effects.ExpModifier",DevComment="")
+GameplayTagList=(Tag="Skins",DevComment="")
+GameplayTagList=(Tag="Skins.Eleri.Body",DevComment="")