Create new volumetric fog material and disable old one, create new wetness material and tie to settings, fixes for audio, rework weather data asset, optimize lamps
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@@ -39,7 +39,7 @@ r.Mobile.UseLegacyShadingModel=False
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r.Mobile.AllowDitheredLODTransition=True
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r.Mobile.AllowSoftwareOcclusion=False
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r.VirtualTextures=True
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r.DiscardUnusedQuality=True
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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@@ -174,7 +174,8 @@ r.SupportExpFogMatchesVolumetricFog=False
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r.SSGI.Quality=4
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r.VolumetricRenderTarget.Mode=1
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r.VolumetricCloud.ViewRaySampleMaxCount=64
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r.VolumetricCloud=0
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r.DistanceFieldAO=0
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r.DistanceFieldShadowing=0
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@@ -6,11 +6,11 @@ ProjectName=Eleri's book of potions
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_DebugGame
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BuildTarget=
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FullRebuild=False
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FullRebuild=True
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ForDistribution=False
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IncludeDebugFiles=False
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UsePakFile=True
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bUseIoStore=False
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bUseIoStore=True
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bUseZenStore=True
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bMakeBinaryConfig=False
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bGenerateChunks=False
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@@ -39,7 +39,7 @@ IncludePrerequisites=False
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IncludeAppLocalPrerequisites=False
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bShareMaterialShaderCode=True
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bDeterministicShaderCodeOrder=False
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bSharedMaterialNativeLibraries=True
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bSharedMaterialNativeLibraries=False
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ApplocalPrerequisitesDirectory=(Path="")
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IncludeCrashReporter=False
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InternationalizationPreset=English
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