remove old quest system and assets, replace with v1 of new quest system
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@@ -56,6 +56,8 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="SaveGameTags.InteractionStage",DevComment="")
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+GameplayTagList=(Tag="SaveGameTags.Locked",DevComment="")
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+GameplayTagList=(Tag="SetByCaller.Effects.ExpModifier",DevComment="")
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+GameplayTagList=(Tag="Quests",DevComment="Identity of a quest. Each quest data asset is tagged with Quests.<Name>, and quests reference each other by these tags.")
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+GameplayTagList=(Tag="Quests.Signals",DevComment="Signals a quest step waits on that no system in the game announces, fired from blueprint with NotifyQuestSignal.")
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+GameplayTagList=(Tag="Skins",DevComment="")
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+GameplayTagList=(Tag="Skins.Eleri.Body",DevComment="")
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+GameplayTagList=(Tag="Skins.Eleri.Default",DevComment="")
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