Iteration on Bazaar UI and gamepad usability
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@@ -29,7 +29,7 @@ float UBazarSettingsDataAsset::GetUpgradeBenefitAmount(const FGameplayTag& Tag,
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{
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if (!Tag.IsValid() || Level > 10 || Level < 0) return 0.f;
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for (auto Upgrade : UpgradeArray)
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for (const FBazaarUpgradeData& Upgrade : UpgradeArray)
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{
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if (Tag == Upgrade.UpgradeTag)
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{
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