Planting interaction blocker implemented, ui showing planting mode
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@@ -153,13 +153,6 @@ void ASeedBedActor::EndPlay(const EEndPlayReason::Type EndPlayReason)
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Super::EndPlay(EndPlayReason);
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}
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void ASeedBedActor::OnConstruction(const FTransform& Transform)
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{
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Super::OnConstruction(Transform);
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RefreshAllSlotVisuals();
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}
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void ASeedBedActor::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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@@ -213,7 +213,6 @@ public:
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protected:
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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virtual void OnConstruction(const FTransform& Transform) override;
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/** Creates (or rebuilds) the components of a single slot and adds it to the slot map */
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FSeedBedSeedSlot& CreateSlot(FIntVector2 SlotCoordinate, bool bRebuildIfExisting);
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