Add new plugins, refactor exp, introduce stat forge to replace GAS
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@@ -171,7 +171,6 @@ bMoviesAreSkippable=False
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[/Script/ProjectEleri.EleriGameSettings]
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SpecialItemsMap=(((TagName="Items.Gold"), "ItemDataAsset:DA_Gold"),((TagName="Items.Crystals.Air"), "ItemDataAsset:DA_CrystalAir"),((TagName="Items.Crystals.Earth"), "ItemDataAsset:DA_CrystalEarth"),((TagName="Items.Crystals.Fire"), "ItemDataAsset:DA_CrystalFire"),((TagName="Items.Crystals.Water"), "ItemDataAsset:DA_CrystalWater"))
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CameraZoomLevels=(((TagName="Camera.BoomOffset.Default"), (X=-1200.000000,Y=0.000000,Z=50.000000)),((TagName="Camera.BoomOffset.Cave"), (X=-800.000000,Y=0.000000,Z=40.000000)),((TagName="Camera.BoomOffset.Flying"), (X=-1500.000000,Y=0.000000,Z=60.000000)))
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ExpIncreaseEffect=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameplayAbilities/GameplayEffects/GE_AddExp_Template.GE_AddExp_Template_C'
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+ProfessionExpArray=100.000000
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+ProfessionExpArray=500.000000
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+ProfessionExpArray=1500.000000
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@@ -192,4 +191,5 @@ ExpIncreaseEffect=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Gamepl
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+ProfessionExpArray=180000.000000
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+ProfessionExpArray=208000.000000
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+ProfessionExpArray=240000.000000
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ExpIncreaseEffectClass=/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/GameEffects/GSE_AddExp_Template.GSE_AddExp_Template_C'
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