Add new plugins, refactor exp, introduce stat forge to replace GAS

This commit is contained in:
2026-07-15 22:48:04 +02:00
parent 3c084d9669
commit da0a0b643f
267 changed files with 33330 additions and 48 deletions

View File

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// Copyright (c) 2025 Danielel. All rights reserved.
using UnrealBuildTool;
public class PSOFunctions : ModuleRules
{
public PSOFunctions(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"RenderCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}