Add new plugins, refactor exp, introduce stat forge to replace GAS

This commit is contained in:
2026-07-15 22:48:04 +02:00
parent 3c084d9669
commit da0a0b643f
267 changed files with 33330 additions and 48 deletions

View File

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// Copyright Steve Streeting 2022
// Released under the MIT license https://opensource.org/license/MIT/
#pragma once
#include "CoreMinimal.h"
#include "SUDSScriptNodeText.h"
#include "Sound/DialogueVoice.h"
struct FSUDSMessageLogger;
class USUDSScript;
class SUDSEDITOR_API FSUDSEditorVoiceOverTools
{
public:
static void GenerateAssets(USUDSScript* Script, EObjectFlags Flags, FSUDSMessageLogger* Logger);
protected:
static void GenerateVoiceAssets(USUDSScript* Script,
EObjectFlags Flags,
FSUDSMessageLogger *Logger,
TMap<FString, UDialogueVoice*> &OutCreatedVoices);
static void GenerateWaveAssets(USUDSScript* Script, EObjectFlags Flags, TMap<FString, UDialogueVoice*>, FSUDSMessageLogger* Logger);
static bool GetSpeakerVoicePackageName(USUDSScript* Script, const FString& SpeakerID, FString& OutPackageName);
static bool GetSpeakerVoiceAssetNames(USUDSScript* Script,
const FString& SpeakerID,
FString& OutPackageName,
FString& OutAssetName);
static UDialogueVoice* FindSpeakerVoice(USUDSScript* Script, const FString& SpeakerID);
static FString GetScriptNameAsPrefix(USUDSScript* Script);
static FString GetVoiceOutputDir(USUDSScript* Script);
static FString GetWaveOutputDir(USUDSScript* Script);
};