Add new plugins, refactor exp, introduce stat forge to replace GAS
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62
Plugins/SUDS/Source/SUDSEditor/SUDSEditor.Build.cs
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62
Plugins/SUDS/Source/SUDSEditor/SUDSEditor.Build.cs
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// Copyright Steve Streeting 2022
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// Released under the MIT license https://opensource.org/license/MIT/
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using UnrealBuildTool;
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public class SUDSEditor : ModuleRules
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{
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public SUDSEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"SUDS"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"InputCore", // needed by come Slate widgets
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"Projects", // So that we can use the IPluginManager, required for our custom style
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"ToolMenus",
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"MessageLog",
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"UnrealEd",
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"EditorStyle"
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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