Add new plugins, refactor exp, introduce stat forge to replace GAS
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// Copyright Steve Streeting 2020 onwards
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// Released under the MIT license
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "IPropertyTypeCustomization.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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class IPropertyHandle;
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class SToolTip;
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class UDataTable;
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class UScriptStruct;
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struct FAssetData;
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/// Drop-down for data table row name when the table itself is fixed in meta tags
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class FStevesFixedDataTableCustomisationLayout : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable( new FStevesFixedDataTableCustomisationLayout );
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}
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virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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// Not needed, but must be implemented
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virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override {}
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protected:
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bool GetCurrentValue(UDataTable*& OutDataTable, FName& OutName) const;
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void OnSearchForReferences();
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void OnGetRowStrings(TArray< TSharedPtr<FString> >& OutStrings, TArray<TSharedPtr<SToolTip>>& OutToolTips, TArray<bool>& OutRestrictedItems) const;
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FString OnGetRowValueString() const;
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void BrowseTableButtonClicked();
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TSharedPtr<IPropertyHandle> DataTablePropertyHandle;
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TSharedPtr<IPropertyHandle> RowNamePropertyHandle;
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};
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