Editor toling to easier create data assets

This commit is contained in:
2026-10-05 10:59:45 +02:00
parent b3f4eefe06
commit f2acd7eb4c
8 changed files with 1043 additions and 0 deletions

View File

@@ -13,6 +13,15 @@
#include "NpcScheduleAssetCustomization.h"
#include "ScheduleAssetRecheck.h"
// The asset definitions and factories that file every data asset type of the project under the Eleri
// category in the Content Browser. Nothing below calls into any of them: a definition registers itself
// with the engine as its class is loaded, and the factories are only ever run by the Content Browser, so
// declaring these files here is the whole of the wiring. They are included so that this file states
// where the category comes from rather than leaving it to be found by reading the folder.
#include "Eleri/EleriAssetCategory.h"
#include "Eleri/EleriDataAssetDefinitions.h"
#include "Eleri/EleriDataAssetFactories.h"
#define LOCTEXT_NAMESPACE "ProjectEleriEditorModule"
IMPLEMENT_GAME_MODULE(FProjectEleriEditorModule, ProjectEleriEditor);