Editor toling to easier create data assets
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@@ -21,6 +21,12 @@ public class ProjectEleriEditor : ModuleRules
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"Projects",
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"ToolMenus",
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"AssetRegistry",
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// Asset categories are what the Content Browser files assets by, and in the engine version this
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// project builds against a data asset type declares its own category as an asset definition
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// rather than as an asset type action. AssetTools is still needed for the category bit the
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// older Content Browser style files the Add menu by.
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"AssetDefinition",
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"AssetTools",
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"ContentBrowser",
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// The world map builder drives a scene capture and reads the render target back on the CPU, which
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// is where the render thread and the pixel formats it copies between come in.
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