Editor toling to easier create data assets

This commit is contained in:
2026-10-05 10:59:45 +02:00
parent b3f4eefe06
commit f2acd7eb4c
8 changed files with 1043 additions and 0 deletions

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@@ -21,6 +21,12 @@ public class ProjectEleriEditor : ModuleRules
"Projects",
"ToolMenus",
"AssetRegistry",
// Asset categories are what the Content Browser files assets by, and in the engine version this
// project builds against a data asset type declares its own category as an asset definition
// rather than as an asset type action. AssetTools is still needed for the category bit the
// older Content Browser style files the Add menu by.
"AssetDefinition",
"AssetTools",
"ContentBrowser",
// The world map builder drives a scene capture and reads the render target back on the CPU, which
// is where the render thread and the pixel formats it copies between come in.