// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License. using UnrealBuildTool; public class DirectiveUtilitiesEditor : ModuleRules { public DirectiveUtilitiesEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EditorSubsystem", "EditorScriptingUtilities", "DirectiveUtilitiesRuntime", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "UnrealEd", "AssetRegistry", "AssetTools", } ); } }