// Copyright 2017 ~ 2022 Critical Failure Studio Ltd. All rights reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EdGraph/EdGraph.h" #include "PaperZDStateMachineGraph.generated.h" class UPaperZDAnimGraphNode_StateMachine; /** * A State machine graph for PaperZD */ UCLASS() class UPaperZDStateMachineGraph : public UEdGraph { GENERATED_BODY() public: /* The owning AnimGraphNode that created this state machine graph. */ UPROPERTY() TObjectPtr OwnerAnimGraphNode; public: UPaperZDStateMachineGraph(); };