// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class ProjectEleriTarget : TargetRules { public ProjectEleriTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8; ExtraModuleNames.AddRange( new string[] { "ProjectEleri", "PaperZD" } ); } }