// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License. using UnrealBuildTool; public class DirectiveUtilitiesRuntime : ModuleRules { public DirectiveUtilitiesRuntime(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "GameplayTags", "NetCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "AIModule", "EnhancedInput", "ApplicationCore", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }