// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License. using UnrealBuildTool; public class DirectiveUtilitiesTests : ModuleRules { public DirectiveUtilitiesTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "DirectiveUtilitiesRuntime", "AutomationTest", "EnhancedInput", "GameplayTags" } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("DirectiveUtilitiesEditor"); } } }