// Copyright 2024 - Michal Smoleň using UnrealBuildTool; public class NiagaraUIRendererEditor : ModuleRules { public NiagaraUIRendererEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "UMG", "NiagaraUIRenderer", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "CoreUObject", "Engine", "Slate", "SlateCore", "Niagara", "NiagaraUIRenderer", "DetailCustomizations", "EditorStyle", "PropertyEditor", "Projects", "MaterialEditor", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }