// Copyright 2024 - Michal Smoleň #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "NiagaraUIActor.generated.h" class UNiagaraSystem; class UNiagaraUIComponent; UCLASS() class ANiagaraUIActor : public AActor { GENERATED_BODY() public: ANiagaraUIActor(); class UNiagaraUIComponent* SpawnNewNiagaraUIComponent(UNiagaraSystem* NiagaraSystemTemplate, bool AutoActivate, bool ShowDebugSystem, bool TickWhenPaused); };