//==========================================================================// // Copyright Elhoussine Mehnik (ue4resources@gmail.com). All Rights Reserved. //================== http://unrealengineresources.com/ =====================// using UnrealBuildTool; public class PaperFlipbookWidgetEditor : ModuleRules { public PaperFlipbookWidgetEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; /*PCHUsage = ModuleRules.PCHUsageMode.NoPCHs; bUseUnity = false;*/ PrivateIncludePaths.Add("PaperFlipbookWidgetEditor/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "Projects", "EditorFramework", // ... add private dependencies that you statically link with here ... } ); } }