//==========================================================================// // Copyright Elhoussine Mehnik (ue4resources@gmail.com). All Rights Reserved. //================== http://unrealengineresources.com/ =====================// #pragma once #include "CoreMinimal.h" #include "Styling/ISlateStyle.h" class FPaperFlipbookWidgetEditorStyle { private: static TSharedPtr< class FSlateStyleSet > StyleSet; public: static void Initialize(); static void Shutdown(); static TSharedPtr Get(); static FName GetAppStyleSetName(); private: static FString InContent(const FString& RelativePath, const ANSICHAR* Extension); };