// Copyright 2017 ~ 2022 Critical Failure Studio Ltd. All rights reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EdGraph/EdGraphSchema.h" #include "EdGraphSchema_K2.h" #include "PaperZDAnimGraphSchema.generated.h" UCLASS(MinimalAPI) class UPaperZDAnimGraphSchema : public UEdGraphSchema_K2 { GENERATED_BODY() /* Name of the generated function used to get the exposed pins data. */ UPROPERTY() FName DefaultEvaluationHandlerName; public: UPaperZDAnimGraphSchema(const FObjectInitializer& ObjectInitializer); /* Obtain the name of the generated function for the exposed pins. Used in compilation time. */ FORCEINLINE FName GetDefaultEvaluationHandlerName() const { return DefaultEvaluationHandlerName; } //~ Begin UEdGraphSchema Interface. virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const override; virtual EGraphType GetGraphType(const UEdGraph* TestEdGraph) const override; virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override; virtual void GetGraphDisplayInformation(const UEdGraph& Graph, FGraphDisplayInfo& DisplayInfo) const override; //@NOTE: Needed when the state machine exists and StateGraph nodes become a thing // virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override; //@NOTE: NOT NEEDED? We don't have conversions between spaces // virtual bool CreateAutomaticConversionNodeAndConnections(UEdGraphPin* PinA, UEdGraphPin* PinB) const override; //@NOTE: Possibly not used // virtual void DroppedAssetsOnGraph(const TArray& Assets, const FVector2D& GraphPosition, UEdGraph* Graph) const override; // virtual void DroppedAssetsOnNode(const TArray& Assets, const FVector2D& GraphPosition, UEdGraphNode* Node) const override; // virtual void DroppedAssetsOnPin(const TArray& Assets, const FVector2D& GraphPosition, UEdGraphPin* Pin) const override; // virtual void GetAssetsNodeHoverMessage(const TArray& Assets, const UEdGraphNode* HoverNode, FString& OutTooltipText, bool& OutOkIcon) const override; // virtual void GetAssetsPinHoverMessage(const TArray& Assets, const UEdGraphPin* HoverPin, FString& OutTooltipText, bool& OutOkIcon) const override; // virtual void GetAssetsGraphHoverMessage(const TArray& Assets, const UEdGraph* HoverGraph, FString& OutTooltipText, bool& OutOkIcon) const override; //@END NOTE //@NOTE: No pose watch, so we don't need this // virtual void GetContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override; //@NOTE: Unless we need to post process the pins, we don't need this // virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override; virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override { return InSourceGraph->GetFName() != UEdGraphSchema_K2::GN_AnimGraph; } virtual bool DoesSupportEventDispatcher() const override { return false; } virtual bool ShouldAlwaysPurgeOnModification() const override { return true; } // virtual bool TryCreateConnection(UEdGraphPin* A, UEdGraphPin* B) const override; // virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override; //~ End UEdGraphSchema Interface. //~ Begin UEdGraphSchema_K2 Interface virtual const FPinConnectionResponse DetermineConnectionResponseOfCompatibleTypedPins(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin) const override; //@NOTE: No Local/Component space auto-casting // virtual bool SearchForAutocastFunction(const UEdGraphPin* OutputPin, const UEdGraphPin* InputPin, /*out*/ FName& TargetFunction, /*out*/ UClass*& FunctionOwner) const override; virtual bool ArePinsCompatible(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UClass* CallingContext = NULL, bool bIgnoreArray = false) const override; virtual bool DoesSupportAnimNotifyActions() const override; //@NOTE: No linked interfaces for animation exist here, we don't need to implement // virtual void CreateFunctionGraphTerminators(UEdGraph& Graph, UClass* Class) const override; //~ End UEdGraphSchema_K2 Interface /* Checks if the given pin is an Animation Data Pin. */ static bool IsAnimationDataPin(const FEdGraphPinType& PinType); };