// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License. using UnrealBuildTool; public class DirectiveUtilitiesBlueprintNodes : ModuleRules { public DirectiveUtilitiesBlueprintNodes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "Engine", "DirectiveUtilitiesRuntime", } ); PrivateDependencyModuleNames.Add("UnrealEd"); } }