// Copyright 2017 ~ 2022 Critical Failure Studio Ltd. All rights reserved. #include "Graphs/PaperZDAnimGraph.h" #include "Graphs/PaperZDAnimGraphSchema_Transitional.h" #include "PaperZDAnimBP.h" #if ZD_VERSION_INLINED_CPP_SUPPORT #include UE_INLINE_GENERATED_CPP_BY_NAME(PaperZDAnimGraph) #endif ////////////////////////////////////////////////////////////////////////// //// PaperZD Anim Graph ////////////////////////////////////////////////////////////////////////// UPaperZDAnimGraph::UPaperZDAnimGraph(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} UPaperZDAnimBP* UPaperZDAnimGraph::GetAnimBP() const { return CastChecked(GetOuter()); } bool UPaperZDAnimGraph::IsTransitionalGraph() const { return GetSchema()->GetClass()->IsChildOf(UPaperZDAnimGraphSchema_Transitional::StaticClass()); }