// Universal Camera Plugin - Mathieu Jacq 2021 #pragma once #include "CoreMinimal.h" #include "GameFramework/SaveGame.h" #include "SharedStructs.h" #include "UniversalCameraSaveGame.generated.h" /** * */ UCLASS() class UNIVERSALCAMERAPLUGIN_API UUniversalCameraSaveGame : public USaveGame { GENERATED_BODY() public: UPROPERTY() FUniversalCameraPositionSaveFormat SavedPosition; UPROPERTY() bool bIsValidSavePosition = false; UPROPERTY() TArray SavedSettings; UPROPERTY() bool bIsValidSaveSettings = false; };