// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class ProjectEleriEditorTarget : TargetRules { public ProjectEleriEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.Latest; //IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange( new string[] { "ProjectEleri", "ProjectEleriEditor" } ); } }