// Copyright Steve Streeting 2022 // Released under the MIT license https://opensource.org/license/MIT/ #pragma once #include "CoreMinimal.h" #include "SUDSScriptImporter.h" #include "Factories/Factory.h" #include "SUDSScriptFactory.generated.h" /** * */ UCLASS() class SUDSEDITOR_API USUDSScriptFactory : public UFactory { GENERATED_BODY() public: USUDSScriptFactory(); protected: virtual UObject* FactoryCreateText(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const TCHAR*& Buffer, const TCHAR* BufferEnd, FFeedbackContext* Warn) override; bool ShouldGenerateVoiceAssets(const FString& PackagePath) const; FSUDSScriptImporter Importer; void ForceDeleteAssets(const TArray& Assets); UStringTable* CreateStringTable(UObject* ScriptParent, FName InName, USUDSScript* Script, EObjectFlags Flags, FSUDSMessageLogger* Logger); };